Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -3,7 +3,6 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Core/StringExt.hpp>
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@@ -11,6 +10,7 @@
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/OpenGLRenderer/Utils.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp>
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#include <Nazara/Utils/CallOnExit.hpp>
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#include <cstring>
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#include <sstream>
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#include <stdexcept>
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@@ -3,10 +3,10 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Core/StringExt.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp>
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#include <Nazara/Utils/CallOnExit.hpp>
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#include <array>
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#include <cassert>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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@@ -3,9 +3,9 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLContext.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/StringExt.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLLoader.hpp>
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#include <Nazara/Utils/CallOnExit.hpp>
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#include <array>
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#include <cassert>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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