Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

@@ -11,7 +11,7 @@ namespace Nz
{
RenderDevice::~RenderDevice() = default;
std::shared_ptr<ShaderModule> RenderDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const std::filesystem::path& sourcePath, const ShaderWriter::States& states)
std::shared_ptr<ShaderModule> RenderDevice::InstantiateShaderModule(nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const std::filesystem::path& sourcePath, const nzsl::ShaderWriter::States& states)
{
File file(sourcePath);
if (!file.Open(OpenMode::ReadOnly | OpenMode::Text))

View File

@@ -3,7 +3,6 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Core/StringExt.hpp>
@@ -12,6 +11,7 @@
#include <Nazara/Utility/Buffer.hpp>
#include <Nazara/Utility/Image.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <Nazara/Utils/CallOnExit.hpp>
#include <filesystem>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>