Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

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@@ -3,13 +3,13 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/Vulkan.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/Utils/CallOnExit.hpp>
#include <array>
#include <unordered_set>
#include <Nazara/VulkanRenderer/Debug.hpp>

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@@ -3,10 +3,10 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
#include <Nazara/Utils/CallOnExit.hpp>
#include <vma/vk_mem_alloc.h>
#include <Nazara/VulkanRenderer/Debug.hpp>

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@@ -3,7 +3,6 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
@@ -14,6 +13,7 @@
#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanUploadPool.hpp>
#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
#include <Nazara/Utils/StackArray.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz

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@@ -3,10 +3,10 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanCommandPool.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/VulkanRenderer/VulkanCommandBuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/Utils/StackVector.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz

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@@ -61,7 +61,7 @@ namespace Nz
return pipelineLayout;
}
std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(ShaderStageTypeFlags stages, const ShaderAst::Module& shaderModule, const ShaderWriter::States& states)
std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(nzsl::ShaderStageTypeFlags stages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states)
{
auto stage = std::make_shared<VulkanShaderModule>();
if (!stage->Create(*this, stages, shaderModule, states))
@@ -70,7 +70,7 @@ namespace Nz
return stage;
}
std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states)
std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(nzsl::ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states)
{
auto stage = std::make_shared<VulkanShaderModule>();
if (!stage->Create(*this, stages, lang, source, sourceSize, states))

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@@ -3,8 +3,8 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/Utils/StackVector.hpp>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>

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@@ -4,11 +4,11 @@
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
#include <Nazara/Utils/MemoryHelper.hpp>
#include <Nazara/Utils/StackArray.hpp>
#include <Nazara/Utils/StackVector.hpp>
#include <cassert>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>

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@@ -5,7 +5,6 @@
#include <Nazara/VulkanRenderer/VulkanRenderWindow.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
@@ -13,6 +12,7 @@
#include <Nazara/VulkanRenderer/VulkanCommandPool.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanSurface.hpp>
#include <Nazara/Utils/StackArray.hpp>
#include <array>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>

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@@ -4,11 +4,11 @@
#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
#include <Nazara/Utils/StackVector.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz

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@@ -3,41 +3,41 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
#include <Nazara/Shader/ShaderLangLexer.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Shader/SpirvDecoder.hpp>
#include <Nazara/Shader/SpirvWriter.hpp>
#include <Nazara/Shader/Ast/AstSerializer.hpp>
#include <NZSL/ShaderLangLexer.hpp>
#include <NZSL/ShaderLangParser.hpp>
#include <NZSL/SpirvDecoder.hpp>
#include <NZSL/SpirvWriter.hpp>
#include <NZSL/Ast/AstSerializer.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
namespace
{
struct SpirvEntryPointExtractor : SpirvDecoder
struct SpirvEntryPointExtractor : nzsl::SpirvDecoder
{
struct EntryPoint
{
SpirvExecutionModel executionModel;
nzsl::SpirvExecutionModel executionModel;
std::string name;
};
std::vector<EntryPoint> entryPoints;
bool HandleOpcode(const SpirvInstruction& instruction, UInt32 /*wordCount*/) override
bool HandleOpcode(const nzsl::SpirvInstruction& instruction, UInt32 /*wordCount*/) override
{
switch (instruction.op)
{
// All instructions that can appear before OpEntryPoint
case SpirvOp::OpCapability:
case SpirvOp::OpExtension:
case SpirvOp::OpExtInstImport:
case SpirvOp::OpMemoryModel:
case nzsl::SpirvOp::OpCapability:
case nzsl::SpirvOp::OpExtension:
case nzsl::SpirvOp::OpExtInstImport:
case nzsl::SpirvOp::OpMemoryModel:
return true;
case SpirvOp::OpEntryPoint:
case nzsl::SpirvOp::OpEntryPoint:
{
SpirvExecutionModel executionModel = static_cast<SpirvExecutionModel>(ReadWord());
nzsl::SpirvExecutionModel executionModel = static_cast<nzsl::SpirvExecutionModel>(ReadWord());
ReadWord(); // func id
std::string name = ReadString();
@@ -57,18 +57,18 @@ namespace Nz
};
}
bool VulkanShaderModule::Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, const ShaderAst::Module& shaderModule, const ShaderWriter::States& states)
bool VulkanShaderModule::Create(Vk::Device& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states)
{
SpirvWriter::Environment env;
nzsl::SpirvWriter::Environment env;
SpirvWriter writer;
nzsl::SpirvWriter writer;
writer.SetEnv(env);
std::vector<UInt32> code = writer.Generate(shaderModule, states);
return Create(device, shaderStages, ShaderLanguage::SpirV, code.data(), code.size() * sizeof(UInt32), {});
}
bool VulkanShaderModule::Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states)
bool VulkanShaderModule::Create(Vk::Device& device, nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states)
{
switch (lang)
{
@@ -79,16 +79,17 @@ namespace Nz
case ShaderLanguage::NazaraBinary:
{
auto shader = ShaderAst::UnserializeShader(source, sourceSize);
nzsl::Unserializer unserializer(source, sourceSize);
auto shader = nzsl::Ast::UnserializeShader(unserializer);
return Create(device, shaderStages, *shader, {});
}
case ShaderLanguage::NazaraShader:
{
std::vector<ShaderLang::Token> tokens = ShaderLang::Tokenize(std::string_view(static_cast<const char*>(source), sourceSize));
std::vector<nzsl::Token> tokens = nzsl::Tokenize(std::string_view(static_cast<const char*>(source), sourceSize));
ShaderLang::Parser parser;
ShaderAst::ModulePtr shaderModule = parser.Parse(tokens);
nzsl::Parser parser;
nzsl::Ast::ModulePtr shaderModule = parser.Parse(tokens);
return Create(device, shaderStages, *shaderModule, states);
}
@@ -97,18 +98,18 @@ namespace Nz
SpirvEntryPointExtractor extractor;
extractor.Decode(reinterpret_cast<const UInt32*>(source), sourceSize / sizeof(UInt32));
ShaderStageTypeFlags remainingStages = shaderStages;
nzsl::ShaderStageTypeFlags remainingStages = shaderStages;
for (auto& entryPoint : extractor.entryPoints)
{
ShaderStageType stageType;
nzsl::ShaderStageType stageType;
switch (entryPoint.executionModel)
{
case SpirvExecutionModel::Fragment:
stageType = ShaderStageType::Fragment;
case nzsl::SpirvExecutionModel::Fragment:
stageType = nzsl::ShaderStageType::Fragment;
break;
case SpirvExecutionModel::Vertex:
stageType = ShaderStageType::Vertex;
case nzsl::SpirvExecutionModel::Vertex:
stageType = nzsl::ShaderStageType::Vertex;
break;
default:

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@@ -3,10 +3,10 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
#include <Nazara/Utils/CallOnExit.hpp>
#include <vma/vk_mem_alloc.h>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>

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@@ -3,9 +3,9 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
#include <Nazara/Utils/StackArray.hpp>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>

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@@ -3,13 +3,13 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
#include <Nazara/Utils/CallOnExit.hpp>
#define VMA_IMPLEMENTATION
#define VMA_USE_STL_CONTAINERS 1