Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -61,7 +61,7 @@ namespace Nz
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return pipelineLayout;
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}
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std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(ShaderStageTypeFlags stages, const ShaderAst::Module& shaderModule, const ShaderWriter::States& states)
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std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(nzsl::ShaderStageTypeFlags stages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states)
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{
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auto stage = std::make_shared<VulkanShaderModule>();
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if (!stage->Create(*this, stages, shaderModule, states))
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@@ -70,7 +70,7 @@ namespace Nz
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return stage;
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}
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std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states)
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std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(nzsl::ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states)
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{
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auto stage = std::make_shared<VulkanShaderModule>();
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if (!stage->Create(*this, stages, lang, source, sourceSize, states))
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