Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
This commit is contained in:
@@ -7,14 +7,14 @@
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#include <ShaderNode/DataTypes/FloatData.hpp>
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#include <ShaderNode/DataTypes/VecData.hpp>
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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class BinOp : public ShaderNode
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{
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public:
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BinOp(ShaderGraph& graph);
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~BinOp() = default;
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Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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virtual QString GetOperationString() const = 0;
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@@ -33,7 +33,7 @@ class BinOp : public ShaderNode
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QString validationMessage() const override;
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private:
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virtual void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) = 0;
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virtual void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) = 0;
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bool ComputePreview(QPixmap& pixmap) override;
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void UpdateOutput();
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@@ -45,42 +45,42 @@ class BinOp : public ShaderNode
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template<typename DataType>
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class BinAdd : public BinOp<DataType, Nz::ShaderAst::BinaryType::Add>
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class BinAdd : public BinOp<DataType, nzsl::Ast::BinaryType::Add>
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{
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public:
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using BinOp<DataType, Nz::ShaderAst::BinaryType::Add>::BinOp;
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using BinOp<DataType, nzsl::Ast::BinaryType::Add>::BinOp;
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void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
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void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
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QString GetOperationString() const final;
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};
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template<typename DataType>
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class BinMul : public BinOp<DataType, Nz::ShaderAst::BinaryType::Multiply>
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class BinMul : public BinOp<DataType, nzsl::Ast::BinaryType::Multiply>
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{
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public:
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using BinOp<DataType, Nz::ShaderAst::BinaryType::Multiply>::BinOp;
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using BinOp<DataType, nzsl::Ast::BinaryType::Multiply>::BinOp;
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void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
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void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
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QString GetOperationString() const final;
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};
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template<typename DataType>
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class BinSub : public BinOp<DataType, Nz::ShaderAst::BinaryType::Subtract>
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class BinSub : public BinOp<DataType, nzsl::Ast::BinaryType::Subtract>
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{
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public:
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using BinOp<DataType, Nz::ShaderAst::BinaryType::Subtract>::BinOp;
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using BinOp<DataType, nzsl::Ast::BinaryType::Subtract>::BinOp;
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void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
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void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
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QString GetOperationString() const final;
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};
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template<typename DataType>
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class BinDiv : public BinOp<DataType, Nz::ShaderAst::BinaryType::Divide>
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class BinDiv : public BinOp<DataType, nzsl::Ast::BinaryType::Divide>
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{
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public:
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using BinOp<DataType, Nz::ShaderAst::BinaryType::Divide>::BinOp;
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using BinOp<DataType, nzsl::Ast::BinaryType::Divide>::BinOp;
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void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
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void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
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QString GetOperationString() const final;
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};
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@@ -1,23 +1,23 @@
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#include <ShaderNode/DataModels/BinOp.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <NZSL/ShaderBuilder.hpp>
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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BinOp<DataType, Op>::BinOp(ShaderGraph& graph) :
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ShaderNode(graph)
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{
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UpdateOutput();
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}
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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Nz::ShaderAst::NodePtr BinOp<DataType, Op>::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
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template<typename DataType, nzsl::Ast::BinaryType Op>
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nzsl::Ast::NodePtr BinOp<DataType, Op>::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
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{
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assert(count == 2);
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assert(outputIndex == 0);
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return Nz::ShaderBuilder::Binary(Op, std::move(expressions[0]), std::move(expressions[1]));
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return nzsl::ShaderBuilder::Binary(Op, std::move(expressions[0]), std::move(expressions[1]));
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}
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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QtNodes::NodeDataType BinOp<DataType, Op>::dataType(QtNodes::PortType /*portType*/, QtNodes::PortIndex portIndex) const
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{
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assert(portIndex == 0 || portIndex == 1);
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@@ -25,7 +25,7 @@ QtNodes::NodeDataType BinOp<DataType, Op>::dataType(QtNodes::PortType /*portType
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return DataType::Type();
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}
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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unsigned int BinOp<DataType, Op>::nPorts(QtNodes::PortType portType) const
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{
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switch (portType)
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@@ -39,14 +39,14 @@ unsigned int BinOp<DataType, Op>::nPorts(QtNodes::PortType portType) const
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throw std::runtime_error("invalid port type");
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}
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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std::shared_ptr<QtNodes::NodeData> BinOp<DataType, Op>::outData(QtNodes::PortIndex port)
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{
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assert(port == 0);
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return m_output;
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}
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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QString BinOp<DataType, Op>::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
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{
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switch (portType)
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@@ -79,14 +79,14 @@ QString BinOp<DataType, Op>::portCaption(QtNodes::PortType portType, QtNodes::Po
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return QString{};
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}
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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bool BinOp<DataType, Op>::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
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{
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assert(portIndex == 0 || portIndex == 1);
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return portType == QtNodes::PortType::In || portType == QtNodes::PortType::Out;
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}
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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void BinOp<DataType, Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
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{
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assert(index == 0 || index == 1);
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@@ -103,7 +103,7 @@ void BinOp<DataType, Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, in
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UpdateOutput();
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}
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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QtNodes::NodeValidationState BinOp<DataType, Op>::validationState() const
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{
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if (!m_lhs || !m_rhs)
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@@ -118,7 +118,7 @@ QtNodes::NodeValidationState BinOp<DataType, Op>::validationState() const
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return QtNodes::NodeValidationState::Valid;
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}
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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QString BinOp<DataType, Op>::validationMessage() const
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{
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if (!m_lhs || !m_rhs)
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@@ -133,7 +133,7 @@ QString BinOp<DataType, Op>::validationMessage() const
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return QString();
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}
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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bool BinOp<DataType, Op>::ComputePreview(QPixmap& pixmap)
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{
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if (!m_lhs || !m_rhs)
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@@ -143,7 +143,7 @@ bool BinOp<DataType, Op>::ComputePreview(QPixmap& pixmap)
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return true;
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}
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template<typename DataType, Nz::ShaderAst::BinaryType Op>
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template<typename DataType, nzsl::Ast::BinaryType Op>
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void BinOp<DataType, Op>::UpdateOutput()
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{
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if (validationState() != QtNodes::NodeValidationState::Valid)
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@@ -154,7 +154,7 @@ void BinOp<DataType, Op>::UpdateOutput()
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m_output = std::make_shared<DataType>();
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m_output->preview = PreviewValues(1, 1);
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m_output->preview.Fill(Nz::Vector4f::Zero());
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m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
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return;
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}
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@@ -186,7 +186,7 @@ void BinOp<DataType, Op>::UpdateOutput()
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}
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template<typename DataType>
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void BinAdd<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
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void BinAdd<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
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{
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for (std::size_t i = 0; i < pixelCount; ++i)
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output[i] = left[i] + right[i];
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@@ -199,7 +199,7 @@ QString BinAdd<DataType>::GetOperationString() const
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}
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template<typename DataType>
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void BinMul<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
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void BinMul<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
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{
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for (std::size_t i = 0; i < pixelCount; ++i)
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output[i] = left[i] * right[i];
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@@ -212,7 +212,7 @@ QString BinMul<DataType>::GetOperationString() const
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}
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template<typename DataType>
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void BinSub<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
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void BinSub<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
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{
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for (std::size_t i = 0; i < pixelCount; ++i)
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output[i] = left[i] - right[i];
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@@ -225,7 +225,7 @@ QString BinSub<DataType>::GetOperationString() const
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}
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template<typename DataType>
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void BinDiv<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
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void BinDiv<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
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{
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for (std::size_t i = 0; i < pixelCount; ++i)
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output[i] = left[i] / right[i];
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@@ -1,6 +1,6 @@
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#include <ShaderNode/DataModels/BoolValue.hpp>
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#include <ShaderNode/DataTypes/BoolData.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <NZSL/ShaderBuilder.hpp>
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#include <QtWidgets/QCheckBox>
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#include <cassert>
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@@ -53,7 +53,7 @@ std::shared_ptr<QtNodes::NodeData> BoolValue::outData(QtNodes::PortIndex port)
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float c = (m_value) ? 1.f : 0.f;
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auto out = std::make_shared<BoolData>();
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out->preview(0, 0) = Nz::Vector4f(c, c, c, 1.f);
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out->preview(0, 0) = nzsl::Vector4f(c, c, c, 1.f);
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return out;
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}
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@@ -89,12 +89,12 @@ void BoolValue::BuildNodeEdition(QFormLayout* layout)
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layout->addRow(tr("Value"), checkbox);
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}
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Nz::ShaderAst::NodePtr BoolValue::BuildNode(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
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nzsl::Ast::NodePtr BoolValue::BuildNode(nzsl::Ast::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
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{
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assert(count == 0);
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assert(outputIndex == 0);
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return Nz::ShaderBuilder::Constant(m_value);
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return nzsl::ShaderBuilder::Constant(m_value);
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}
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bool BoolValue::ComputePreview(QPixmap& pixmap)
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@@ -17,7 +17,7 @@ class BoolValue : public ShaderNode
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BoolValue(ShaderGraph& graph);
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~BoolValue() = default;
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Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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void BuildNodeEdition(QFormLayout* layout) override;
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QString caption() const override;
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@@ -1,11 +1,11 @@
|
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#include <ShaderNode/DataModels/BufferField.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Utils/CallOnExit.hpp>
|
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#include <ShaderNode/ShaderGraph.hpp>
|
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#include <ShaderNode/DataTypes/BoolData.hpp>
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#include <ShaderNode/DataTypes/FloatData.hpp>
|
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#include <ShaderNode/DataTypes/Matrix4Data.hpp>
|
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#include <ShaderNode/DataTypes/VecData.hpp>
|
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#include <Nazara/Shader/ShaderBuilder.hpp>
|
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#include <NZSL/ShaderBuilder.hpp>
|
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#include <QtWidgets/QComboBox>
|
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#include <QtWidgets/QFormLayout>
|
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#include <iostream>
|
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@@ -49,7 +49,7 @@ ShaderNode(graph)
|
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UpdatePreview();
|
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}
|
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|
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Nz::ShaderAst::NodePtr BufferField::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
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nzsl::Ast::NodePtr BufferField::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
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{
|
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assert(count == 0);
|
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assert(outputIndex == 0);
|
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@@ -65,7 +65,7 @@ Nz::ShaderAst::NodePtr BufferField::BuildNode(Nz::ShaderAst::ExpressionPtr* expr
|
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assert(m_currentFieldIndex);
|
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const CurrentField& currentField = *m_currentFieldIndex;
|
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|
||||
Nz::ShaderAst::ExpressionPtr sourceExpr = Nz::ShaderBuilder::Identifier(bufferEntry.name);
|
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nzsl::Ast::ExpressionPtr sourceExpr = nzsl::ShaderBuilder::Identifier(bufferEntry.name);
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|
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std::vector<std::string> memberIdentifiers;
|
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memberIdentifiers.reserve(currentField.nestedFields.size() + 1);
|
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@@ -89,8 +89,7 @@ Nz::ShaderAst::NodePtr BufferField::BuildNode(Nz::ShaderAst::ExpressionPtr* expr
|
||||
|
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memberIdentifiers.push_back(memberEntry.name);
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|
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using namespace Nz;
|
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return ShaderBuilder::AccessMember(std::move(sourceExpr), std::move(memberIdentifiers));
|
||||
return nzsl::ShaderBuilder::AccessMember(std::move(sourceExpr), std::move(memberIdentifiers));
|
||||
}
|
||||
|
||||
unsigned int BufferField::nPorts(QtNodes::PortType portType) const
|
||||
|
||||
@@ -15,7 +15,7 @@ class BufferField : public ShaderNode
|
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BufferField(ShaderGraph& graph);
|
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~BufferField() = default;
|
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|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
void BuildNodeEdition(QFormLayout* layout) override;
|
||||
|
||||
QString caption() const override { return "BufferField"; }
|
||||
|
||||
@@ -17,7 +17,7 @@ class CastVec : public ShaderNode
|
||||
CastVec(ShaderGraph& graph);
|
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~CastVec() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
|
||||
void BuildNodeEdition(QFormLayout* layout) override;
|
||||
|
||||
QString caption() const override;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include <ShaderNode/DataModels/Cast.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <QtWidgets/QDoubleSpinBox>
|
||||
#include <QtWidgets/QFormLayout>
|
||||
#include <QtCore/QJsonArray>
|
||||
@@ -18,7 +18,7 @@ ShaderNode(graph)
|
||||
}
|
||||
|
||||
template<std::size_t ToComponentCount>
|
||||
Nz::ShaderAst::NodePtr CastVec<ToComponentCount>::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr CastVec<ToComponentCount>::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(m_input);
|
||||
assert(count == 1);
|
||||
@@ -30,12 +30,12 @@ Nz::ShaderAst::NodePtr CastVec<ToComponentCount>::BuildNode(Nz::ShaderAst::Expre
|
||||
{
|
||||
std::size_t overflowComponentCount = ToComponentCount - fromComponentCount;
|
||||
|
||||
std::vector<Nz::ShaderAst::ExpressionPtr> params;
|
||||
std::vector<nzsl::Ast::ExpressionPtr> params;
|
||||
params.emplace_back(std::move(expressions[0]));
|
||||
for (std::size_t i = 0; i < overflowComponentCount; ++i)
|
||||
params.emplace_back(Nz::ShaderBuilder::Constant(m_overflowComponents[i]));
|
||||
params.emplace_back(nzsl::ShaderBuilder::Constant(m_overflowComponents[i]));
|
||||
|
||||
return Nz::ShaderBuilder::Cast(Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::VectorType{ ToComponentCount, Nz::ShaderAst::PrimitiveType::Float32 } }, std::move(params));
|
||||
return nzsl::ShaderBuilder::Cast(nzsl::Ast::ExpressionType{ nzsl::Ast::VectorType{ ToComponentCount, nzsl::Ast::PrimitiveType::Float32 } }, std::move(params));
|
||||
}
|
||||
else if (ToComponentCount < fromComponentCount)
|
||||
{
|
||||
@@ -46,7 +46,7 @@ Nz::ShaderAst::NodePtr CastVec<ToComponentCount>::BuildNode(Nz::ShaderAst::Expre
|
||||
return std::apply([&](auto... components)
|
||||
{
|
||||
std::initializer_list<Nz::UInt32> componentList{ components... };
|
||||
return Nz::ShaderBuilder::Swizzle(std::move(expressions[0]), componentList);
|
||||
return nzsl::ShaderBuilder::Swizzle(std::move(expressions[0]), componentList);
|
||||
}, swizzleComponents);
|
||||
}
|
||||
else
|
||||
@@ -187,7 +187,7 @@ void CastVec<ToComponentCount>::UpdateOutput()
|
||||
if (!m_input)
|
||||
{
|
||||
m_output->preview = PreviewValues(1, 1);
|
||||
m_output->preview(0, 0) = Nz::Vector4f::Zero();
|
||||
m_output->preview(0, 0) = nzsl::Vector4f(0.f, 0.f, 0.f, 0.f);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -208,9 +208,9 @@ void CastVec<ToComponentCount>::UpdateOutput()
|
||||
{
|
||||
for (std::size_t x = 0; x < inputWidth; ++x)
|
||||
{
|
||||
Nz::Vector4f color = input(x, y);
|
||||
nzsl::Vector4f color = input(x, y);
|
||||
|
||||
float* colorPtr = &color.x;
|
||||
float* colorPtr = &color[0];
|
||||
for (std::size_t i = 0; i < overflowComponentCount; ++i)
|
||||
*colorPtr++ = m_overflowComponents[i];
|
||||
|
||||
|
||||
@@ -8,14 +8,14 @@
|
||||
#include <ShaderNode/DataTypes/FloatData.hpp>
|
||||
#include <ShaderNode/DataTypes/VecData.hpp>
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
class CompOp : public ShaderNode
|
||||
{
|
||||
public:
|
||||
CompOp(ShaderGraph& graph);
|
||||
~CompOp() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
|
||||
virtual QString GetOperationString() const = 0;
|
||||
|
||||
@@ -34,7 +34,7 @@ class CompOp : public ShaderNode
|
||||
QString validationMessage() const override;
|
||||
|
||||
private:
|
||||
virtual void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) = 0;
|
||||
virtual void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) = 0;
|
||||
|
||||
bool ComputePreview(QPixmap& pixmap) override;
|
||||
void UpdateOutput();
|
||||
@@ -46,62 +46,62 @@ class CompOp : public ShaderNode
|
||||
|
||||
|
||||
template<typename DataType>
|
||||
class CompEq : public CompOp<DataType, Nz::ShaderAst::BinaryType::CompEq>
|
||||
class CompEq : public CompOp<DataType, nzsl::Ast::BinaryType::CompEq>
|
||||
{
|
||||
public:
|
||||
using CompOp<DataType, Nz::ShaderAst::BinaryType::CompEq>::CompOp;
|
||||
using CompOp<DataType, nzsl::Ast::BinaryType::CompEq>::CompOp;
|
||||
|
||||
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
|
||||
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
|
||||
QString GetOperationString() const final;
|
||||
};
|
||||
|
||||
template<typename DataType>
|
||||
class CompGe : public CompOp<DataType, Nz::ShaderAst::BinaryType::CompGe>
|
||||
class CompGe : public CompOp<DataType, nzsl::Ast::BinaryType::CompGe>
|
||||
{
|
||||
public:
|
||||
using CompOp<DataType, Nz::ShaderAst::BinaryType::CompGe>::CompOp;
|
||||
using CompOp<DataType, nzsl::Ast::BinaryType::CompGe>::CompOp;
|
||||
|
||||
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
|
||||
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
|
||||
QString GetOperationString() const final;
|
||||
};
|
||||
|
||||
template<typename DataType>
|
||||
class CompGt : public CompOp<DataType, Nz::ShaderAst::BinaryType::CompGt>
|
||||
class CompGt : public CompOp<DataType, nzsl::Ast::BinaryType::CompGt>
|
||||
{
|
||||
public:
|
||||
using CompOp<DataType, Nz::ShaderAst::BinaryType::CompGt>::CompOp;
|
||||
using CompOp<DataType, nzsl::Ast::BinaryType::CompGt>::CompOp;
|
||||
|
||||
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
|
||||
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
|
||||
QString GetOperationString() const final;
|
||||
};
|
||||
|
||||
template<typename DataType>
|
||||
class CompLe : public CompOp<DataType, Nz::ShaderAst::BinaryType::CompLe>
|
||||
class CompLe : public CompOp<DataType, nzsl::Ast::BinaryType::CompLe>
|
||||
{
|
||||
public:
|
||||
using CompOp<DataType, Nz::ShaderAst::BinaryType::CompLe>::CompOp;
|
||||
using CompOp<DataType, nzsl::Ast::BinaryType::CompLe>::CompOp;
|
||||
|
||||
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
|
||||
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
|
||||
QString GetOperationString() const final;
|
||||
};
|
||||
|
||||
template<typename DataType>
|
||||
class CompLt : public CompOp<DataType, Nz::ShaderAst::BinaryType::CompLt>
|
||||
class CompLt : public CompOp<DataType, nzsl::Ast::BinaryType::CompLt>
|
||||
{
|
||||
public:
|
||||
using CompOp<DataType, Nz::ShaderAst::BinaryType::CompLt>::CompOp;
|
||||
using CompOp<DataType, nzsl::Ast::BinaryType::CompLt>::CompOp;
|
||||
|
||||
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
|
||||
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
|
||||
QString GetOperationString() const final;
|
||||
};
|
||||
|
||||
template<typename DataType>
|
||||
class CompNe : public CompOp<DataType, Nz::ShaderAst::BinaryType::CompNe>
|
||||
class CompNe : public CompOp<DataType, nzsl::Ast::BinaryType::CompNe>
|
||||
{
|
||||
public:
|
||||
using CompOp<DataType, Nz::ShaderAst::BinaryType::CompNe>::CompOp;
|
||||
using CompOp<DataType, nzsl::Ast::BinaryType::CompNe>::CompOp;
|
||||
|
||||
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
|
||||
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
|
||||
QString GetOperationString() const final;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
#include <ShaderNode/DataModels/CompOp.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
CompOp<DataType, Op>::CompOp(ShaderGraph& graph) :
|
||||
ShaderNode(graph)
|
||||
{
|
||||
UpdateOutput();
|
||||
}
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
Nz::ShaderAst::NodePtr CompOp<DataType, Op>::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
nzsl::Ast::NodePtr CompOp<DataType, Op>::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 2);
|
||||
assert(outputIndex == 0);
|
||||
|
||||
return Nz::ShaderBuilder::Binary(Op, std::move(expressions[0]), std::move(expressions[1]));
|
||||
return nzsl::ShaderBuilder::Binary(Op, std::move(expressions[0]), std::move(expressions[1]));
|
||||
}
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
QtNodes::NodeDataType CompOp<DataType, Op>::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
|
||||
{
|
||||
switch (portType)
|
||||
@@ -41,7 +41,7 @@ QtNodes::NodeDataType CompOp<DataType, Op>::dataType(QtNodes::PortType portType,
|
||||
throw std::runtime_error("invalid port type");
|
||||
}
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
unsigned int CompOp<DataType, Op>::nPorts(QtNodes::PortType portType) const
|
||||
{
|
||||
switch (portType)
|
||||
@@ -55,14 +55,14 @@ unsigned int CompOp<DataType, Op>::nPorts(QtNodes::PortType portType) const
|
||||
throw std::runtime_error("invalid port type");
|
||||
}
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
std::shared_ptr<QtNodes::NodeData> CompOp<DataType, Op>::outData(QtNodes::PortIndex port)
|
||||
{
|
||||
assert(port == 0);
|
||||
return m_output;
|
||||
}
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
QString CompOp<DataType, Op>::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
|
||||
{
|
||||
switch (portType)
|
||||
@@ -95,14 +95,14 @@ QString CompOp<DataType, Op>::portCaption(QtNodes::PortType portType, QtNodes::P
|
||||
return QString{};
|
||||
}
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
bool CompOp<DataType, Op>::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
|
||||
{
|
||||
assert(portIndex == 0 || portIndex == 1);
|
||||
return portType == QtNodes::PortType::In || portType == QtNodes::PortType::Out;
|
||||
}
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
void CompOp<DataType, Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
|
||||
{
|
||||
assert(index == 0 || index == 1);
|
||||
@@ -119,7 +119,7 @@ void CompOp<DataType, Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, i
|
||||
UpdateOutput();
|
||||
}
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
QtNodes::NodeValidationState CompOp<DataType, Op>::validationState() const
|
||||
{
|
||||
if (!m_lhs || !m_rhs)
|
||||
@@ -134,7 +134,7 @@ QtNodes::NodeValidationState CompOp<DataType, Op>::validationState() const
|
||||
return QtNodes::NodeValidationState::Valid;
|
||||
}
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
QString CompOp<DataType, Op>::validationMessage() const
|
||||
{
|
||||
if (!m_lhs || !m_rhs)
|
||||
@@ -149,7 +149,7 @@ QString CompOp<DataType, Op>::validationMessage() const
|
||||
return QString();
|
||||
}
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
bool CompOp<DataType, Op>::ComputePreview(QPixmap& pixmap)
|
||||
{
|
||||
if (!m_lhs || !m_rhs)
|
||||
@@ -159,14 +159,14 @@ bool CompOp<DataType, Op>::ComputePreview(QPixmap& pixmap)
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename DataType, Nz::ShaderAst::BinaryType Op>
|
||||
template<typename DataType, nzsl::Ast::BinaryType Op>
|
||||
void CompOp<DataType, Op>::UpdateOutput()
|
||||
{
|
||||
if (validationState() != QtNodes::NodeValidationState::Valid)
|
||||
{
|
||||
m_output = std::make_shared<BoolData>();
|
||||
m_output->preview = PreviewValues(1, 1);
|
||||
m_output->preview.Fill(Nz::Vector4f::Zero());
|
||||
m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -195,12 +195,12 @@ void CompOp<DataType, Op>::UpdateOutput()
|
||||
}
|
||||
|
||||
template<typename DataType>
|
||||
void CompEq<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
|
||||
void CompEq<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
|
||||
{
|
||||
for (std::size_t i = 0; i < pixelCount; ++i)
|
||||
{
|
||||
float r = (left[i] == right[i]) ? 1.f : 0.f;
|
||||
output[i] = Nz::Vector4f(r, r, r, r);
|
||||
output[i] = nzsl::Vector4f(r, r, r, r);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -211,12 +211,12 @@ QString CompEq<DataType>::GetOperationString() const
|
||||
}
|
||||
|
||||
template<typename DataType>
|
||||
void CompGe<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
|
||||
void CompGe<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
|
||||
{
|
||||
for (std::size_t i = 0; i < pixelCount; ++i)
|
||||
{
|
||||
float r = (left[i] >= right[i]) ? 1.f : 0.f;
|
||||
output[i] = Nz::Vector4f(r, r, r, r);
|
||||
float r = (left[i][0] >= right[i][0]) ? 1.f : 0.f;
|
||||
output[i] = nzsl::Vector4f(r, r, r, r);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -227,12 +227,12 @@ QString CompGe<DataType>::GetOperationString() const
|
||||
}
|
||||
|
||||
template<typename DataType>
|
||||
void CompGt<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
|
||||
void CompGt<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
|
||||
{
|
||||
for (std::size_t i = 0; i < pixelCount; ++i)
|
||||
{
|
||||
float r = (left[i] > right[i]) ? 1.f : 0.f;
|
||||
output[i] = Nz::Vector4f(r, r, r, r);
|
||||
float r = (left[i][0] > right[i][0]) ? 1.f : 0.f;
|
||||
output[i] = nzsl::Vector4f(r, r, r, r);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -243,12 +243,12 @@ QString CompGt<DataType>::GetOperationString() const
|
||||
}
|
||||
|
||||
template<typename DataType>
|
||||
void CompLe<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
|
||||
void CompLe<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
|
||||
{
|
||||
for (std::size_t i = 0; i < pixelCount; ++i)
|
||||
{
|
||||
float r = (left[i] >= right[i]) ? 1.f : 0.f;
|
||||
output[i] = Nz::Vector4f(r, r, r, r);
|
||||
float r = (left[i][0] <= right[i][0]) ? 1.f : 0.f;
|
||||
output[i] = nzsl::Vector4f(r, r, r, r);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -259,12 +259,12 @@ QString CompLe<DataType>::GetOperationString() const
|
||||
}
|
||||
|
||||
template<typename DataType>
|
||||
void CompLt<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
|
||||
void CompLt<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
|
||||
{
|
||||
for (std::size_t i = 0; i < pixelCount; ++i)
|
||||
{
|
||||
float r = (left[i] > right[i]) ? 1.f : 0.f;
|
||||
output[i] = Nz::Vector4f(r, r, r, r);
|
||||
float r = (left[i][0] < right[i][0]) ? 1.f : 0.f;
|
||||
output[i] = nzsl::Vector4f(r, r, r, r);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -275,12 +275,12 @@ QString CompLt<DataType>::GetOperationString() const
|
||||
}
|
||||
|
||||
template<typename DataType>
|
||||
void CompNe<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
|
||||
void CompNe<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
|
||||
{
|
||||
for (std::size_t i = 0; i < pixelCount; ++i)
|
||||
{
|
||||
float r = (left[i] != right[i]) ? 1.f : 0.f;
|
||||
output[i] = Nz::Vector4f(r, r, r, r);
|
||||
output[i] = nzsl::Vector4f(r, r, r, r);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#include <ShaderNode/DataModels/ConditionalExpression.hpp>
|
||||
#include <Nazara/Core/CallOnExit.hpp>
|
||||
#include <Nazara/Utils/CallOnExit.hpp>
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <ShaderNode/DataTypes/BoolData.hpp>
|
||||
#include <ShaderNode/DataTypes/FloatData.hpp>
|
||||
#include <ShaderNode/DataTypes/Matrix4Data.hpp>
|
||||
#include <ShaderNode/DataTypes/VecData.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <QtWidgets/QComboBox>
|
||||
#include <QtWidgets/QFormLayout>
|
||||
#include <iostream>
|
||||
@@ -35,7 +35,7 @@ ShaderNode(graph)
|
||||
UpdatePreview();
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr ConditionalExpression::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr ConditionalExpression::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 2);
|
||||
assert(outputIndex == 0);
|
||||
@@ -46,7 +46,7 @@ Nz::ShaderAst::NodePtr ConditionalExpression::BuildNode(Nz::ShaderAst::Expressio
|
||||
const ShaderGraph& graph = GetGraph();
|
||||
|
||||
const auto& optionEntry = graph.GetOption(*m_currentOptionIndex);
|
||||
return Nz::ShaderBuilder::ConditionalExpression(Nz::ShaderBuilder::Identifier(optionEntry.name), std::move(expressions[0]), std::move(expressions[1]));
|
||||
return nzsl::ShaderBuilder::ConditionalExpression(nzsl::ShaderBuilder::Identifier(optionEntry.name), std::move(expressions[0]), std::move(expressions[1]));
|
||||
}
|
||||
|
||||
QString ConditionalExpression::caption() const
|
||||
|
||||
@@ -15,7 +15,7 @@ class ConditionalExpression : public ShaderNode
|
||||
ConditionalExpression(ShaderGraph& graph);
|
||||
~ConditionalExpression() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
void BuildNodeEdition(QFormLayout* layout) override;
|
||||
|
||||
QString caption() const override;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include <ShaderNode/DataModels/Discard.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <ShaderNode/DataTypes/BoolData.hpp>
|
||||
#include <ShaderNode/DataTypes/FloatData.hpp>
|
||||
@@ -16,14 +16,14 @@ ShaderNode(graph)
|
||||
DisableCustomVariableName();
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr Discard::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr Discard::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 1);
|
||||
assert(outputIndex == 0);
|
||||
|
||||
using namespace Nz;
|
||||
using namespace nzsl;
|
||||
|
||||
auto condition = ShaderBuilder::Binary(ShaderAst::BinaryType::CompEq, std::move(expressions[0]), ShaderBuilder::Constant(true));
|
||||
auto condition = ShaderBuilder::Binary(nzsl::Ast::BinaryType::CompEq, std::move(expressions[0]), ShaderBuilder::Constant(true));
|
||||
return ShaderBuilder::Branch(std::move(condition), ShaderBuilder::Discard());
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ class Discard : public ShaderNode
|
||||
public:
|
||||
Discard(ShaderGraph& graph);
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
int GetOutputOrder() const;
|
||||
|
||||
QString caption() const override { return "Discard"; }
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include <ShaderNode/DataModels/FloatValue.hpp>
|
||||
#include <ShaderNode/DataTypes/FloatData.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <cassert>
|
||||
|
||||
FloatValue::FloatValue(ShaderGraph& graph) :
|
||||
@@ -50,7 +50,7 @@ std::shared_ptr<QtNodes::NodeData> FloatValue::outData(QtNodes::PortIndex port)
|
||||
assert(port == 0);
|
||||
|
||||
auto out = std::make_shared<FloatData>();
|
||||
out->preview(0, 0) = Nz::Vector4f(m_value, m_value, m_value, 1.f);
|
||||
out->preview(0, 0) = nzsl::Vector4f(m_value, m_value, m_value, 1.f);
|
||||
|
||||
return out;
|
||||
}
|
||||
@@ -89,12 +89,12 @@ void FloatValue::BuildNodeEdition(QFormLayout* layout)
|
||||
layout->addRow(tr("Value"), spinbox);
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr FloatValue::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr FloatValue::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 0);
|
||||
assert(outputIndex == 0);
|
||||
|
||||
return Nz::ShaderBuilder::Constant(m_value);
|
||||
return nzsl::ShaderBuilder::Constant(m_value);
|
||||
}
|
||||
|
||||
bool FloatValue::ComputePreview(QPixmap& pixmap)
|
||||
|
||||
@@ -17,7 +17,7 @@ class FloatValue : public ShaderNode
|
||||
FloatValue(ShaderGraph& graph);
|
||||
~FloatValue() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
void BuildNodeEdition(QFormLayout* layout) override;
|
||||
|
||||
QString caption() const override;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include <ShaderNode/DataTypes/FloatData.hpp>
|
||||
#include <ShaderNode/DataTypes/Matrix4Data.hpp>
|
||||
#include <ShaderNode/DataTypes/VecData.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <QtWidgets/QFormLayout>
|
||||
|
||||
InputValue::InputValue(ShaderGraph& graph) :
|
||||
@@ -109,7 +109,7 @@ void InputValue::BuildNodeEdition(QFormLayout* layout)
|
||||
layout->addRow(tr("Input"), inputSelection);
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr InputValue::BuildNode(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr InputValue::BuildNode(nzsl::Ast::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 0);
|
||||
assert(outputIndex == 0);
|
||||
@@ -118,7 +118,7 @@ Nz::ShaderAst::NodePtr InputValue::BuildNode(Nz::ShaderAst::ExpressionPtr* /*exp
|
||||
throw std::runtime_error("no input");
|
||||
|
||||
const auto& inputEntry = GetGraph().GetInput(*m_currentInputIndex);
|
||||
return Nz::ShaderBuilder::AccessMember(Nz::ShaderBuilder::Identifier("input"), { inputEntry.name });
|
||||
return nzsl::ShaderBuilder::AccessMember(nzsl::ShaderBuilder::Identifier("input"), { inputEntry.name });
|
||||
}
|
||||
|
||||
auto InputValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
|
||||
|
||||
@@ -19,7 +19,7 @@ class InputValue : public ShaderNode
|
||||
|
||||
void BuildNodeEdition(QFormLayout* layout) override;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
|
||||
QString caption() const override { return "Input"; }
|
||||
QString name() const override { return "Input"; }
|
||||
|
||||
@@ -6,14 +6,14 @@
|
||||
#include <ShaderNode/DataModels/ShaderNode.hpp>
|
||||
#include <ShaderNode/DataTypes/Matrix4Data.hpp>
|
||||
|
||||
template<Nz::ShaderAst::BinaryType Op>
|
||||
template<nzsl::Ast::BinaryType Op>
|
||||
class Mat4BinOp : public ShaderNode
|
||||
{
|
||||
public:
|
||||
Mat4BinOp(ShaderGraph& graph);
|
||||
~Mat4BinOp() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
|
||||
|
||||
unsigned int nPorts(QtNodes::PortType portType) const override;
|
||||
|
||||
@@ -35,28 +35,28 @@ class Mat4BinOp : public ShaderNode
|
||||
std::shared_ptr<Matrix4Data> m_output;
|
||||
};
|
||||
|
||||
class Mat4Add : public Mat4BinOp<Nz::ShaderAst::BinaryType::Add>
|
||||
class Mat4Add : public Mat4BinOp<nzsl::Ast::BinaryType::Add>
|
||||
{
|
||||
public:
|
||||
using Mat4BinOp<Nz::ShaderAst::BinaryType::Add>::Mat4BinOp;
|
||||
using Mat4BinOp<nzsl::Ast::BinaryType::Add>::Mat4BinOp;
|
||||
|
||||
QString caption() const override;
|
||||
QString name() const override;
|
||||
};
|
||||
|
||||
class Mat4Mul : public Mat4BinOp<Nz::ShaderAst::BinaryType::Multiply>
|
||||
class Mat4Mul : public Mat4BinOp<nzsl::Ast::BinaryType::Multiply>
|
||||
{
|
||||
public:
|
||||
using Mat4BinOp<Nz::ShaderAst::BinaryType::Multiply>::Mat4BinOp;
|
||||
using Mat4BinOp<nzsl::Ast::BinaryType::Multiply>::Mat4BinOp;
|
||||
|
||||
QString caption() const override;
|
||||
QString name() const override;
|
||||
};
|
||||
|
||||
class Mat4Sub : public Mat4BinOp<Nz::ShaderAst::BinaryType::Subtract>
|
||||
class Mat4Sub : public Mat4BinOp<nzsl::Ast::BinaryType::Subtract>
|
||||
{
|
||||
public:
|
||||
using Mat4BinOp<Nz::ShaderAst::BinaryType::Subtract>::Mat4BinOp;
|
||||
using Mat4BinOp<nzsl::Ast::BinaryType::Subtract>::Mat4BinOp;
|
||||
|
||||
QString caption() const override;
|
||||
QString name() const override;
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
#include <ShaderNode/DataModels/Mat4BinOp.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
|
||||
template<Nz::ShaderAst::BinaryType Op>
|
||||
template<nzsl::Ast::BinaryType Op>
|
||||
Mat4BinOp<Op>::Mat4BinOp(ShaderGraph& graph) :
|
||||
ShaderNode(graph)
|
||||
{
|
||||
UpdateOutput();
|
||||
}
|
||||
|
||||
template<Nz::ShaderAst::BinaryType Op>
|
||||
Nz::ShaderAst::NodePtr Mat4BinOp<Op>::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
template<nzsl::Ast::BinaryType Op>
|
||||
nzsl::Ast::NodePtr Mat4BinOp<Op>::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 2);
|
||||
assert(outputIndex == 0);
|
||||
|
||||
return Nz::ShaderBuilder::Binary(Op, std::move(expressions[0]), std::move(expressions[1]));
|
||||
return nzsl::ShaderBuilder::Binary(Op, std::move(expressions[0]), std::move(expressions[1]));
|
||||
}
|
||||
|
||||
template<Nz::ShaderAst::BinaryType Op>
|
||||
template<nzsl::Ast::BinaryType Op>
|
||||
QtNodes::NodeDataType Mat4BinOp<Op>::dataType(QtNodes::PortType /*portType*/, QtNodes::PortIndex portIndex) const
|
||||
{
|
||||
assert(portIndex == 0 || portIndex == 1);
|
||||
@@ -25,7 +25,7 @@ QtNodes::NodeDataType Mat4BinOp<Op>::dataType(QtNodes::PortType /*portType*/, Qt
|
||||
return Matrix4Data::Type();
|
||||
}
|
||||
|
||||
template<Nz::ShaderAst::BinaryType Op>
|
||||
template<nzsl::Ast::BinaryType Op>
|
||||
unsigned int Mat4BinOp<Op>::nPorts(QtNodes::PortType portType) const
|
||||
{
|
||||
switch (portType)
|
||||
@@ -39,14 +39,14 @@ unsigned int Mat4BinOp<Op>::nPorts(QtNodes::PortType portType) const
|
||||
throw std::runtime_error("invalid port type");
|
||||
}
|
||||
|
||||
template<Nz::ShaderAst::BinaryType Op>
|
||||
template<nzsl::Ast::BinaryType Op>
|
||||
std::shared_ptr<QtNodes::NodeData> Mat4BinOp<Op>::outData(QtNodes::PortIndex port)
|
||||
{
|
||||
assert(port == 0);
|
||||
return m_output;
|
||||
}
|
||||
|
||||
template<Nz::ShaderAst::BinaryType Op>
|
||||
template<nzsl::Ast::BinaryType Op>
|
||||
void Mat4BinOp<Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
|
||||
{
|
||||
assert(index == 0 || index == 1);
|
||||
@@ -66,7 +66,7 @@ void Mat4BinOp<Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, int inde
|
||||
UpdateOutput();
|
||||
}
|
||||
|
||||
template<Nz::ShaderAst::BinaryType Op>
|
||||
template<nzsl::Ast::BinaryType Op>
|
||||
QtNodes::NodeValidationState Mat4BinOp<Op>::validationState() const
|
||||
{
|
||||
if (!m_lhs || !m_rhs)
|
||||
@@ -75,7 +75,7 @@ QtNodes::NodeValidationState Mat4BinOp<Op>::validationState() const
|
||||
return QtNodes::NodeValidationState::Valid;
|
||||
}
|
||||
|
||||
template<Nz::ShaderAst::BinaryType Op>
|
||||
template<nzsl::Ast::BinaryType Op>
|
||||
QString Mat4BinOp<Op>::validationMessage() const
|
||||
{
|
||||
if (!m_lhs || !m_rhs)
|
||||
@@ -84,7 +84,7 @@ QString Mat4BinOp<Op>::validationMessage() const
|
||||
return QString();
|
||||
}
|
||||
|
||||
template<Nz::ShaderAst::BinaryType Op>
|
||||
template<nzsl::Ast::BinaryType Op>
|
||||
bool Mat4BinOp<Op>::ComputePreview(QPixmap& pixmap)
|
||||
{
|
||||
if (!m_lhs || !m_rhs)
|
||||
@@ -96,7 +96,7 @@ bool Mat4BinOp<Op>::ComputePreview(QPixmap& pixmap)
|
||||
//return true;
|
||||
}
|
||||
|
||||
template<Nz::ShaderAst::BinaryType Op>
|
||||
template<nzsl::Ast::BinaryType Op>
|
||||
void Mat4BinOp<Op>::UpdateOutput()
|
||||
{
|
||||
if (validationState() != QtNodes::NodeValidationState::Valid)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include <ShaderNode/DataModels/Mat4VecMul.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <Nazara/Shader/Ast/Nodes.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <NZSL/Ast/Nodes.hpp>
|
||||
|
||||
Mat4VecMul::Mat4VecMul(ShaderGraph& graph) :
|
||||
ShaderNode(graph)
|
||||
@@ -8,12 +8,12 @@ ShaderNode(graph)
|
||||
UpdateOutput();
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr Mat4VecMul::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr Mat4VecMul::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 2);
|
||||
assert(outputIndex == 0);
|
||||
|
||||
return Nz::ShaderBuilder::Binary(Nz::ShaderAst::BinaryType::Multiply, std::move(expressions[0]), std::move(expressions[1]));
|
||||
return nzsl::ShaderBuilder::Binary(nzsl::Ast::BinaryType::Multiply, std::move(expressions[0]), std::move(expressions[1]));
|
||||
}
|
||||
|
||||
QString Mat4VecMul::caption() const
|
||||
@@ -148,13 +148,13 @@ void Mat4VecMul::UpdateOutput()
|
||||
{
|
||||
m_output = std::make_shared<VecData>(4);
|
||||
m_output->preview = PreviewValues(1, 1);
|
||||
m_output->preview.Fill(Nz::Vector4f::Zero());
|
||||
m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
|
||||
return;
|
||||
}
|
||||
|
||||
m_output = std::make_shared<VecData>(4);
|
||||
m_output->preview = PreviewValues(1, 1);
|
||||
m_output->preview.Fill(Nz::Vector4f::Zero());
|
||||
m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
|
||||
|
||||
/*m_output = std::make_shared<VecData>(m_rhs->componentCount);
|
||||
|
||||
@@ -174,9 +174,9 @@ void Mat4VecMul::UpdateOutput()
|
||||
|
||||
m_output->preview = PreviewValues(maxWidth, maxHeight);
|
||||
|
||||
const Nz::Vector4f* left = leftResized.GetData();
|
||||
const Nz::Vector4f* right = rightPreview.GetData();
|
||||
Nz::Vector4f* output = m_output->preview.GetData();
|
||||
const nzsl::Vector4f* left = leftResized.GetData();
|
||||
const nzsl::Vector4f* right = rightPreview.GetData();
|
||||
nzsl::Vector4f* output = m_output->preview.GetData();
|
||||
|
||||
std::size_t pixelCount = maxWidth * maxHeight;
|
||||
for (std::size_t i = 0; i < pixelCount; ++i)
|
||||
|
||||
@@ -13,7 +13,7 @@ class Mat4VecMul : public ShaderNode
|
||||
Mat4VecMul(ShaderGraph& graph);
|
||||
~Mat4VecMul() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
|
||||
QString caption() const override;
|
||||
QString name() const override;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include <ShaderNode/DataModels/OutputValue.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <ShaderNode/DataTypes/BoolData.hpp>
|
||||
#include <ShaderNode/DataTypes/FloatData.hpp>
|
||||
@@ -54,7 +54,7 @@ void OutputValue::BuildNodeEdition(QFormLayout* layout)
|
||||
layout->addRow(tr("Output"), outputSelection);
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr OutputValue::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr OutputValue::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 1);
|
||||
assert(outputIndex == 0);
|
||||
@@ -63,10 +63,10 @@ Nz::ShaderAst::NodePtr OutputValue::BuildNode(Nz::ShaderAst::ExpressionPtr* expr
|
||||
throw std::runtime_error("no output");
|
||||
|
||||
const auto& outputEntry = GetGraph().GetOutput(*m_currentOutputIndex);
|
||||
auto output = Nz::ShaderBuilder::AccessMember(Nz::ShaderBuilder::Identifier("output"), { outputEntry.name });
|
||||
auto output = nzsl::ShaderBuilder::AccessMember(nzsl::ShaderBuilder::Identifier("output"), { outputEntry.name });
|
||||
|
||||
using namespace Nz;
|
||||
return Nz::ShaderBuilder::Assign(ShaderAst::AssignType::Simple, std::move(output), std::move(expressions[0]));
|
||||
return nzsl::ShaderBuilder::Assign(nzsl::Ast::AssignType::Simple, std::move(output), std::move(expressions[0]));
|
||||
}
|
||||
|
||||
std::shared_ptr<QtNodes::NodeData> OutputValue::outData(QtNodes::PortIndex /*port*/)
|
||||
|
||||
@@ -16,7 +16,7 @@ class OutputValue : public ShaderNode
|
||||
|
||||
void BuildNodeEdition(QFormLayout* layout) override;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
|
||||
QString caption() const override { return "Output"; }
|
||||
QString name() const override { return "Output"; }
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include <ShaderNode/DataModels/PositionOutputValue.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <ShaderNode/DataTypes/BoolData.hpp>
|
||||
#include <ShaderNode/DataTypes/FloatData.hpp>
|
||||
@@ -14,15 +14,15 @@ ShaderNode(graph)
|
||||
DisableCustomVariableName();
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr PositionOutputValue::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr PositionOutputValue::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
using namespace Nz;
|
||||
|
||||
assert(count == 1);
|
||||
assert(outputIndex == 0);
|
||||
|
||||
auto output = Nz::ShaderBuilder::AccessMember(Nz::ShaderBuilder::Identifier("output"), { "position" });
|
||||
return ShaderBuilder::Assign(ShaderAst::AssignType::Simple, std::move(output), std::move(expressions[0]));
|
||||
auto output = nzsl::ShaderBuilder::AccessMember(nzsl::ShaderBuilder::Identifier("output"), { "position" });
|
||||
return nzsl::ShaderBuilder::Assign(nzsl::Ast::AssignType::Simple, std::move(output), std::move(expressions[0]));
|
||||
}
|
||||
|
||||
QtNodes::NodeDataType PositionOutputValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
|
||||
|
||||
@@ -14,7 +14,7 @@ class PositionOutputValue : public ShaderNode
|
||||
public:
|
||||
PositionOutputValue(ShaderGraph& graph);
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
|
||||
QString caption() const override { return "PositionOutputValue"; }
|
||||
QString name() const override { return "PositionOutputValue"; }
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <ShaderNode/DataModels/SampleTexture.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
|
||||
SampleTexture::SampleTexture(ShaderGraph& graph) :
|
||||
ShaderNode(graph)
|
||||
@@ -28,7 +28,7 @@ void SampleTexture::UpdateOutput()
|
||||
if (!m_texture || !m_uv)
|
||||
{
|
||||
output = PreviewValues(1, 1);
|
||||
output.Fill(Nz::Vector4f::Zero());
|
||||
output.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -48,12 +48,12 @@ void SampleTexture::UpdateOutput()
|
||||
{
|
||||
for (std::size_t x = 0; x < uvWidth; ++x)
|
||||
{
|
||||
Nz::Vector4f uvValue = uv(x, y);
|
||||
nzsl::Vector4f uvValue = uv(x, y);
|
||||
|
||||
if (textureWidth > 0 && textureHeight > 0)
|
||||
output(x, y) = texturePreview.Sample(uvValue.x, uvValue.y);
|
||||
output(x, y) = texturePreview.Sample(uvValue.x(), uvValue.y());
|
||||
else
|
||||
output(x, y) = Nz::Vector4f(0.f, 0.f, 0.f, 1.f);
|
||||
output(x, y) = nzsl::Vector4f(0.f, 0.f, 0.f, 1.f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,18 +71,18 @@ bool SampleTexture::ComputePreview(QPixmap& pixmap)
|
||||
return true;
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr SampleTexture::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr SampleTexture::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(m_texture);
|
||||
assert(m_uv);
|
||||
assert(count == 2);
|
||||
assert(outputIndex == 0);
|
||||
|
||||
std::vector<Nz::ShaderAst::ExpressionPtr> params;
|
||||
std::vector<nzsl::Ast::ExpressionPtr> params;
|
||||
params.push_back(std::move(expressions[0]));
|
||||
params.push_back(std::move(expressions[1]));
|
||||
|
||||
return Nz::ShaderBuilder::Intrinsic(Nz::ShaderAst::IntrinsicType::SampleTexture, std::move(params));
|
||||
return nzsl::ShaderBuilder::Intrinsic(nzsl::Ast::IntrinsicType::SampleTexture, std::move(params));
|
||||
}
|
||||
|
||||
auto SampleTexture::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
|
||||
|
||||
@@ -17,7 +17,7 @@ class SampleTexture : public ShaderNode
|
||||
SampleTexture(ShaderGraph& graph);
|
||||
~SampleTexture() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
|
||||
QString caption() const override { return "Sample texture"; }
|
||||
QString name() const override { return "SampleTexture"; }
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#define NAZARA_SHADERNODES_SHADERNODE_HPP
|
||||
|
||||
#include <Nazara/Math/Vector2.hpp>
|
||||
#include <Nazara/Shader/Ast/Nodes.hpp>
|
||||
#include <NZSL/Ast/Nodes.hpp>
|
||||
#include <nodes/NodeDataModel>
|
||||
#include <QtGui/QPixmap>
|
||||
#include <optional>
|
||||
@@ -18,7 +18,7 @@ class ShaderNode : public QtNodes::NodeDataModel
|
||||
public:
|
||||
ShaderNode(ShaderGraph& graph);
|
||||
|
||||
virtual Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const = 0;
|
||||
virtual nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const = 0;
|
||||
virtual void BuildNodeEdition(QFormLayout* layout);
|
||||
|
||||
inline void DisablePreview();
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <ShaderNode/DataTypes/TextureData.hpp>
|
||||
#include <ShaderNode/DataTypes/VecData.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <QtWidgets/QFormLayout>
|
||||
|
||||
TextureValue::TextureValue(ShaderGraph& graph) :
|
||||
@@ -110,7 +110,7 @@ void TextureValue::BuildNodeEdition(QFormLayout* layout)
|
||||
layout->addRow(tr("Texture"), textureSelection);
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr TextureValue::BuildNode(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr TextureValue::BuildNode(nzsl::Ast::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
if (!m_currentTextureIndex)
|
||||
throw std::runtime_error("invalid texture input");
|
||||
@@ -119,7 +119,7 @@ Nz::ShaderAst::NodePtr TextureValue::BuildNode(Nz::ShaderAst::ExpressionPtr* /*e
|
||||
assert(outputIndex == 0);
|
||||
|
||||
const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
|
||||
return Nz::ShaderBuilder::Identifier(textureEntry.name);
|
||||
return nzsl::ShaderBuilder::Identifier(textureEntry.name);
|
||||
}
|
||||
|
||||
auto TextureValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
|
||||
@@ -160,7 +160,7 @@ std::shared_ptr<QtNodes::NodeData> TextureValue::outData(QtNodes::PortIndex port
|
||||
{
|
||||
QColor pixelColor = previewImage.pixelColor(int(x), int(y));
|
||||
|
||||
textureData->preview(x, y) = Nz::Vector4f(pixelColor.redF(), pixelColor.greenF(), pixelColor.blueF(), pixelColor.alphaF());
|
||||
textureData->preview(x, y) = nzsl::Vector4f(pixelColor.redF(), pixelColor.greenF(), pixelColor.blueF(), pixelColor.alphaF());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ class TextureValue : public ShaderNode
|
||||
|
||||
void BuildNodeEdition(QFormLayout* layout) override;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
|
||||
QString caption() const override { return "Texture"; }
|
||||
QString name() const override { return "Texture"; }
|
||||
|
||||
@@ -17,7 +17,7 @@ class VecComposition : public ShaderNode
|
||||
VecComposition(ShaderGraph& graph);
|
||||
~VecComposition() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
|
||||
QString caption() const override;
|
||||
QString name() const override;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include <ShaderNode/DataModels/VecComposition.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <QtWidgets/QDoubleSpinBox>
|
||||
#include <QtWidgets/QFormLayout>
|
||||
#include <stdexcept>
|
||||
@@ -14,16 +14,16 @@ ShaderNode(graph)
|
||||
}
|
||||
|
||||
template<std::size_t ComponentCount>
|
||||
Nz::ShaderAst::NodePtr VecComposition<ComponentCount>::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr VecComposition<ComponentCount>::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == ComponentCount);
|
||||
assert(outputIndex == 0);
|
||||
|
||||
std::vector<Nz::ShaderAst::ExpressionPtr> params;
|
||||
std::vector<nzsl::Ast::ExpressionPtr> params;
|
||||
for (std::size_t i = 0; i < count; ++i)
|
||||
params.emplace_back(std::move(expressions[i]));
|
||||
|
||||
return Nz::ShaderBuilder::Cast(Nz::ShaderAst::ExpressionType{ Nz::ShaderAst::VectorType{ ComponentCount, Nz::ShaderAst::PrimitiveType::Float32 } }, std::move(params));
|
||||
return nzsl::ShaderBuilder::Cast(nzsl::Ast::ExpressionType{ nzsl::Ast::VectorType{ ComponentCount, nzsl::Ast::PrimitiveType::Float32 } }, std::move(params));
|
||||
}
|
||||
|
||||
template<std::size_t ComponentCount>
|
||||
@@ -147,7 +147,7 @@ void VecComposition<ComponentCount>::UpdateOutput()
|
||||
if (validationState() != QtNodes::NodeValidationState::Valid)
|
||||
{
|
||||
m_output->preview = PreviewValues(1, 1);
|
||||
m_output->preview(0, 0) = Nz::Vector4f::Zero();
|
||||
m_output->preview(0, 0) = nzsl::Vector4f(0.f, 0.f, 0.f, 0.f);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -177,7 +177,7 @@ void VecComposition<ComponentCount>::UpdateOutput()
|
||||
{
|
||||
for (std::size_t x = 0; x < maxInputWidth; ++x)
|
||||
{
|
||||
Nz::Vector4f color(0.f, 0.f, 0.f, 1.f);
|
||||
nzsl::Vector4f color(0.f, 0.f, 0.f, 1.f);
|
||||
for (std::size_t i = 0; i < ComponentCount; ++i)
|
||||
color[i] = previewResized[i](x, y)[0];
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include <ShaderNode/DataModels/VecDecomposition.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <ShaderNode/ShaderGraph.hpp>
|
||||
#include <ShaderNode/DataTypes/BoolData.hpp>
|
||||
#include <ShaderNode/DataTypes/FloatData.hpp>
|
||||
@@ -16,12 +16,12 @@ ShaderNode(graph)
|
||||
DisableCustomVariableName();
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr VecDecomposition::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr VecDecomposition::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 1);
|
||||
assert(outputIndex < m_outputs.size());
|
||||
|
||||
return Nz::ShaderBuilder::Swizzle(std::move(expressions[0]), { Nz::SafeCast<Nz::UInt32>(outputIndex) });
|
||||
return nzsl::ShaderBuilder::Swizzle(std::move(expressions[0]), { Nz::SafeCast<Nz::UInt32>(outputIndex) });
|
||||
}
|
||||
|
||||
QString VecDecomposition::caption() const
|
||||
@@ -139,7 +139,7 @@ void VecDecomposition::UpdateOutputs()
|
||||
{
|
||||
auto dummy = std::make_shared<FloatData>();
|
||||
dummy->preview = PreviewValues(1, 1);
|
||||
dummy->preview.Fill(Nz::Vector4f::Zero());
|
||||
dummy->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
|
||||
|
||||
m_outputs.fill(dummy);
|
||||
return;
|
||||
@@ -154,13 +154,13 @@ void VecDecomposition::UpdateOutputs()
|
||||
m_outputs[i] = std::make_shared<FloatData>();
|
||||
m_outputs[i]->preview = PreviewValues(previewWidth, previewHeight);
|
||||
|
||||
const Nz::Vector4f* inputData = m_input->preview.GetData();
|
||||
Nz::Vector4f* outputData = m_outputs[i]->preview.GetData();
|
||||
const nzsl::Vector4f* inputData = m_input->preview.GetData();
|
||||
nzsl::Vector4f* outputData = m_outputs[i]->preview.GetData();
|
||||
for (std::size_t j = 0; j < pixelCount; ++j)
|
||||
{
|
||||
const Nz::Vector4f& input = *inputData++;
|
||||
const nzsl::Vector4f& input = *inputData++;
|
||||
|
||||
*outputData++ = Nz::Vector4f(input[i], input[i], input[i], input[i]);
|
||||
*outputData++ = nzsl::Vector4f(input[i], input[i], input[i], input[i]);
|
||||
}
|
||||
|
||||
Q_EMIT dataUpdated(i);
|
||||
|
||||
@@ -18,7 +18,7 @@ class VecDecomposition : public ShaderNode
|
||||
VecDecomposition(ShaderGraph& graph);
|
||||
~VecDecomposition() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
|
||||
QString caption() const override;
|
||||
QString name() const override;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include <ShaderNode/DataModels/VecDot.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <Nazara/Shader/Ast/Nodes.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <NZSL/Ast/Nodes.hpp>
|
||||
|
||||
VecDot::VecDot(ShaderGraph& graph) :
|
||||
ShaderNode(graph)
|
||||
@@ -9,16 +9,16 @@ ShaderNode(graph)
|
||||
UpdateOutput();
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr VecDot::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr VecDot::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 2);
|
||||
assert(outputIndex == 0);
|
||||
|
||||
std::vector<Nz::ShaderAst::ExpressionPtr> params;
|
||||
std::vector<nzsl::Ast::ExpressionPtr> params;
|
||||
params.push_back(std::move(expressions[0]));
|
||||
params.push_back(std::move(expressions[1]));
|
||||
|
||||
return Nz::ShaderBuilder::Intrinsic(Nz::ShaderAst::IntrinsicType::DotProduct, std::move(params));
|
||||
return nzsl::ShaderBuilder::Intrinsic(nzsl::Ast::IntrinsicType::DotProduct, std::move(params));
|
||||
}
|
||||
|
||||
QString VecDot::caption() const
|
||||
@@ -126,7 +126,7 @@ void VecDot::UpdateOutput()
|
||||
if (validationState() != QtNodes::NodeValidationState::Valid)
|
||||
{
|
||||
m_output->preview = PreviewValues(1, 1);
|
||||
m_output->preview.Fill(Nz::Vector4f::Zero());
|
||||
m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -146,9 +146,9 @@ void VecDot::UpdateOutput()
|
||||
|
||||
m_output->preview = PreviewValues(maxWidth, maxHeight);
|
||||
|
||||
const Nz::Vector4f* left = leftResized.GetData();
|
||||
const Nz::Vector4f* right = rightPreview.GetData();
|
||||
Nz::Vector4f* output = m_output->preview.GetData();
|
||||
const nzsl::Vector4f* left = leftResized.GetData();
|
||||
const nzsl::Vector4f* right = rightPreview.GetData();
|
||||
nzsl::Vector4f* output = m_output->preview.GetData();
|
||||
|
||||
std::size_t pixelCount = maxWidth * maxHeight;
|
||||
for (std::size_t i = 0; i < pixelCount; ++i)
|
||||
|
||||
@@ -13,7 +13,7 @@ class VecDot : public ShaderNode
|
||||
VecDot(ShaderGraph& graph);
|
||||
~VecDot() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
|
||||
QString caption() const override;
|
||||
QString name() const override;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include <ShaderNode/DataModels/VecFloatMul.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <Nazara/Shader/Ast/Nodes.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <NZSL/Ast/Nodes.hpp>
|
||||
|
||||
VecFloatMul::VecFloatMul(ShaderGraph& graph) :
|
||||
ShaderNode(graph)
|
||||
@@ -8,12 +8,12 @@ ShaderNode(graph)
|
||||
UpdateOutput();
|
||||
}
|
||||
|
||||
Nz::ShaderAst::NodePtr VecFloatMul::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr VecFloatMul::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 2);
|
||||
assert(outputIndex == 0);
|
||||
|
||||
return Nz::ShaderBuilder::Binary(Nz::ShaderAst::BinaryType::Multiply, std::move(expressions[0]), std::move(expressions[1]));
|
||||
return nzsl::ShaderBuilder::Binary(nzsl::Ast::BinaryType::Multiply, std::move(expressions[0]), std::move(expressions[1]));
|
||||
}
|
||||
|
||||
QString VecFloatMul::caption() const
|
||||
@@ -142,7 +142,7 @@ void VecFloatMul::UpdateOutput()
|
||||
{
|
||||
m_output = std::make_shared<VecData>(4);
|
||||
m_output->preview = PreviewValues(1, 1);
|
||||
m_output->preview.Fill(Nz::Vector4f::Zero());
|
||||
m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -164,9 +164,9 @@ void VecFloatMul::UpdateOutput()
|
||||
|
||||
m_output->preview = PreviewValues(maxWidth, maxHeight);
|
||||
|
||||
const Nz::Vector4f* left = leftResized.GetData();
|
||||
const Nz::Vector4f* right = rightPreview.GetData();
|
||||
Nz::Vector4f* output = m_output->preview.GetData();
|
||||
const nzsl::Vector4f* left = leftResized.GetData();
|
||||
const nzsl::Vector4f* right = rightPreview.GetData();
|
||||
nzsl::Vector4f* output = m_output->preview.GetData();
|
||||
|
||||
std::size_t pixelCount = maxWidth * maxHeight;
|
||||
for (std::size_t i = 0; i < pixelCount; ++i)
|
||||
|
||||
@@ -13,7 +13,7 @@ class VecFloatMul : public ShaderNode
|
||||
VecFloatMul(ShaderGraph& graph);
|
||||
~VecFloatMul() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
|
||||
QString caption() const override;
|
||||
QString name() const override;
|
||||
|
||||
@@ -18,7 +18,7 @@ class VecValue : public ShaderNode
|
||||
VecValue(ShaderGraph& graph);
|
||||
~VecValue() = default;
|
||||
|
||||
Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
|
||||
void BuildNodeEdition(QFormLayout* layout) override;
|
||||
|
||||
QString caption() const override;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include <ShaderNode/DataModels/VecValue.hpp>
|
||||
#include <Nazara/Core/Algorithm.hpp>
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <NZSL/ShaderBuilder.hpp>
|
||||
#include <ShaderNode/DataTypes/VecData.hpp>
|
||||
#include <QtCore/QJsonArray>
|
||||
#include <array>
|
||||
@@ -12,12 +12,8 @@ ShaderNode(graph)
|
||||
{
|
||||
static_assert(ComponentCount <= s_vectorComponents.size());
|
||||
|
||||
std::array<float, ComponentCount> defaultValues;
|
||||
|
||||
for (std::size_t i = 0; i < ComponentCount; ++i)
|
||||
defaultValues[i] = (i == 3) ? 1.f : 0.f;
|
||||
|
||||
m_value.Set(defaultValues.data());
|
||||
m_value[i] = (i == 3) ? 1.f : 0.f;
|
||||
|
||||
UpdatePreview();
|
||||
}
|
||||
@@ -70,7 +66,7 @@ std::shared_ptr<QtNodes::NodeData> VecValue<ComponentCount>::outData(QtNodes::Po
|
||||
values[i] = m_value[i];
|
||||
|
||||
out->preview = PreviewValues(1, 1);
|
||||
out->preview(0, 0) = Nz::Vector4f(values[0], values[1], values[2], values[3]);
|
||||
out->preview(0, 0) = nzsl::Vector4f(values[0], values[1], values[2], values[3]);
|
||||
|
||||
return out;
|
||||
}
|
||||
@@ -127,12 +123,12 @@ void VecValue<ComponentCount>::BuildNodeEdition(QFormLayout* layout)
|
||||
}
|
||||
|
||||
template<std::size_t ComponentCount>
|
||||
Nz::ShaderAst::NodePtr VecValue<ComponentCount>::BuildNode(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
|
||||
nzsl::Ast::NodePtr VecValue<ComponentCount>::BuildNode(nzsl::Ast::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
|
||||
{
|
||||
assert(count == 0);
|
||||
assert(outputIndex == 0);
|
||||
|
||||
return Nz::ShaderBuilder::Constant(m_value);
|
||||
return nzsl::ShaderBuilder::Constant(m_value);
|
||||
}
|
||||
|
||||
template<std::size_t ComponentCount>
|
||||
|
||||
Reference in New Issue
Block a user