Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -17,7 +17,7 @@ class FloatValue : public ShaderNode
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FloatValue(ShaderGraph& graph);
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~FloatValue() = default;
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Nz::ShaderAst::NodePtr BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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void BuildNodeEdition(QFormLayout* layout) override;
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QString caption() const override;
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