Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
This commit is contained in:
@@ -13,7 +13,7 @@ m_width(width)
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m_values.resize(m_width * m_height); //< RGBA
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}
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void PreviewValues::Fill(const Nz::Vector4f& value)
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void PreviewValues::Fill(const nzsl::Vector4f& value)
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{
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std::fill(m_values.begin(), m_values.end(), value);
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}
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@@ -24,7 +24,7 @@ QImage PreviewValues::GenerateImage() const
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Nz::UInt8* ptr = preview.bits();
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const Nz::Vector4f* src = m_values.data();
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const nzsl::Vector4f* src = m_values.data();
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for (std::size_t i = 0; i < m_values.size(); ++i)
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{
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for (std::size_t y = 0; y < 4; ++y)
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@@ -52,7 +52,7 @@ PreviewValues PreviewValues::Resized(std::size_t newWidth, std::size_t newHeight
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return resizedPreview;
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}
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Nz::Vector4f PreviewValues::Sample(float u, float v) const
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nzsl::Vector4f PreviewValues::Sample(float u, float v) const
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{
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// Bilinear filtering
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float x = std::clamp(u * m_width, 0.f, m_width - 1.f);
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@@ -64,7 +64,7 @@ Nz::Vector4f PreviewValues::Sample(float u, float v) const
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float dX = x - iX;
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float dY = y - iY;
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auto ColorAt = [&](std::size_t x, std::size_t y) -> Nz::Vector4f
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auto ColorAt = [&](std::size_t x, std::size_t y) -> nzsl::Vector4f
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{
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x = std::min(x, m_width - 1);
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y = std::min(y, m_height - 1);
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@@ -72,22 +72,22 @@ Nz::Vector4f PreviewValues::Sample(float u, float v) const
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return m_values[y * m_width + x];
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};
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Nz::Vector4f d00 = ColorAt(iX, iY);
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Nz::Vector4f d10 = ColorAt(iX + 1, iY);
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Nz::Vector4f d01 = ColorAt(iX, iY + 1);
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Nz::Vector4f d11 = ColorAt(iX + 1, iY + 1);
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nzsl::Vector4f d00 = ColorAt(iX, iY);
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nzsl::Vector4f d10 = ColorAt(iX + 1, iY);
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nzsl::Vector4f d01 = ColorAt(iX, iY + 1);
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nzsl::Vector4f d11 = ColorAt(iX + 1, iY + 1);
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return Nz::Lerp(Nz::Lerp(d00, d10, dX), Nz::Lerp(d01, d11, dX), dY);
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}
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Nz::Vector4f& PreviewValues::operator()(std::size_t x, std::size_t y)
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nzsl::Vector4f& PreviewValues::operator()(std::size_t x, std::size_t y)
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{
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assert(x < m_width);
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assert(y < m_height);
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return m_values[y * m_width + x];
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}
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Nz::Vector4f PreviewValues::operator()(std::size_t x, std::size_t y) const
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nzsl::Vector4f PreviewValues::operator()(std::size_t x, std::size_t y) const
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{
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assert(x < m_width);
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assert(y < m_height);
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@@ -4,8 +4,8 @@
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#define NAZARA_SHADERNODES_PREVIEWVALUES_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Math/Vector4.hpp>
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#include <ShaderNode/Enums.hpp>
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#include <NZSL/Vector.hpp>
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#include <array>
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#include <vector>
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@@ -20,21 +20,21 @@ class PreviewValues
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PreviewValues(PreviewValues&&) = default;
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~PreviewValues() = default;
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void Fill(const Nz::Vector4f& value);
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void Fill(const nzsl::Vector4f& value);
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QImage GenerateImage() const;
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inline Nz::Vector4f* GetData();
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inline const Nz::Vector4f* GetData() const;
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inline nzsl::Vector4f* GetData();
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inline const nzsl::Vector4f* GetData() const;
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inline std::size_t GetHeight() const;
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inline std::size_t GetWidth() const;
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PreviewValues Resized(std::size_t newWidth, std::size_t newHeight) const;
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Nz::Vector4f Sample(float u, float v) const;
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nzsl::Vector4f Sample(float u, float v) const;
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Nz::Vector4f& operator()(std::size_t x, std::size_t y);
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Nz::Vector4f operator()(std::size_t x, std::size_t y) const;
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nzsl::Vector4f& operator()(std::size_t x, std::size_t y);
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nzsl::Vector4f operator()(std::size_t x, std::size_t y) const;
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PreviewValues& operator=(const PreviewValues&) = default;
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PreviewValues& operator=(PreviewValues&&) = default;
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@@ -42,7 +42,7 @@ class PreviewValues
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private:
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std::size_t m_height;
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std::size_t m_width;
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std::vector<Nz::Vector4f> m_values;
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std::vector<nzsl::Vector4f> m_values;
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};
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#include <ShaderNode/Previews/PreviewValues.inl>
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@@ -1,11 +1,11 @@
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#include <ShaderNode/Previews/PreviewValues.hpp>
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inline Nz::Vector4f* PreviewValues::GetData()
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inline nzsl::Vector4f* PreviewValues::GetData()
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{
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return m_values.data();
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}
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inline const Nz::Vector4f* PreviewValues::GetData() const
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inline const nzsl::Vector4f* PreviewValues::GetData() const
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{
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return m_values.data();
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}
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@@ -6,7 +6,7 @@ PreviewValues QuadPreview::GetPreview(InputRole role, std::size_t roleIndex) con
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if (role != InputRole::TexCoord)
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{
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PreviewValues dummy(1, 1);
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dummy(0, 0) = Nz::Vector4f::Zero();
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dummy(0, 0) = nzsl::Vector4f(0.f, 0.f, 0.f, 0.f);
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return dummy;
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}
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@@ -19,7 +19,7 @@ PreviewValues QuadPreview::GetPreview(InputRole role, std::size_t roleIndex) con
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for (std::size_t y = 0; y < uv.GetHeight(); ++y)
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{
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for (std::size_t x = 0; x < uv.GetWidth(); ++x)
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uv(x, y) = Nz::Vector4f(x * invWidth, y * invHeight, 0.f, 1.f);
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uv(x, y) = nzsl::Vector4f(x * invWidth, y * invHeight, 0.f, 1.f);
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}
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return uv;
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