Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

@@ -1,7 +1,7 @@
#include <ShaderNode/Widgets/MainWindow.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Shader/Ast/AstSerializer.hpp>
#include <NZSL/GlslWriter.hpp>
#include <NZSL/Ast/AstSerializer.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/Widgets/BufferEditor.hpp>
#include <ShaderNode/Widgets/CodeOutputWidget.hpp>
@@ -183,15 +183,19 @@ void MainWindow::OnCompile()
{
auto shaderModule = m_shaderGraph.ToModule();
QString fileName = QFileDialog::getSaveFileName(nullptr, tr("Save shader"), QString(), tr("Shader Files (*.shader)"));
QString fileName = QFileDialog::getSaveFileName(nullptr, tr("Save shader"), QString(), tr("Shader Files (*.nzslb)"));
if (fileName.isEmpty())
return;
if (!fileName.endsWith("shader", Qt::CaseInsensitive))
fileName += ".shader";
if (!fileName.endsWith("nzslb", Qt::CaseInsensitive))
fileName += ".nzslb";
Nz::File file(fileName.toStdString(), Nz::OpenMode::WriteOnly);
file.Write(Nz::ShaderAst::SerializeShader(shaderModule));
nzsl::Serializer serializer;
nzsl::Ast::SerializeShader(serializer, shaderModule);
const std::vector<std::uint8_t>& data = serializer.GetData();
file.Write(data.data(), data.size());
}
catch (const std::exception& e)
{