Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -7,20 +7,11 @@
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#include <Nazara/Core/Modules.hpp>
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#include <Nazara/Network/Network.hpp>
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#include <Nazara/Physics2D/Physics2D.hpp>
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#include <Nazara/Shader/Shader.hpp>
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#include <Nazara/Utility/Utility.hpp>
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#include <glslang/Public/ShaderLang.h>
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int main(int argc, char* argv[])
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{
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Nz::Modules<Nz::Audio, Nz::Network, Nz::Physics2D, Nz::Shader, Nz::Utility> nazaza;
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Nz::Modules<Nz::Audio, Nz::Network, Nz::Physics2D, Nz::Utility> nazaza;
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if (!glslang::InitializeProcess())
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return EXIT_FAILURE;
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int result = Catch::Session().run(argc, argv);
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glslang::FinalizeProcess();
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return result;
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return Catch::Session().run(argc, argv);
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}
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