Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -1,18 +0,0 @@
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add_requires("cxxopts")
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target("NazaraShaderCompiler")
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set_group("Tools")
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set_kind("binary")
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set_basename("nzslc")
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add_rpathdirs("$ORIGIN")
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add_deps("NazaraShader")
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add_packages("cxxopts", "fmt")
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if has_config("unitybuild") then
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add_rules("c++.unity_build")
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end
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add_includedirs("../src")
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add_headerfiles("../src/ShaderCompiler/**.hpp", "../src/ShaderCompiler/**.inl")
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add_files("../src/ShaderCompiler/**.cpp")
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@@ -103,7 +103,8 @@ if has_config("shadernodes") then
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set_kind("binary")
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add_rules("qt5.moc")
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add_deps("NazaraShader")
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add_deps("NazaraCore")
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add_packages("nzsl")
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add_packages("nodeeditor")
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add_packages("qt5core", "qt5gui", "qt5widgets")
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if not is_plat("windows") then
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