Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
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@@ -486,6 +486,8 @@ on_run(function ()
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order = 1 -- top engine includes
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elseif inclusions[i].path == "Nazara/" .. debugIncludeModule .. "/Debug.hpp" then
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order = 6 -- debug include
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elseif inclusions[i].path:match("^Nazara/Utils/") then
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order = 2.1 -- NazaraUtils
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elseif inclusions[i].path:match("^Nazara/") then
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order = 2 -- engine includes
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elseif IsSystemHeader(inclusions[i].path) then
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