Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

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task("compile-shaders")
set_menu({
-- Settings menu usage
usage = "xmake compile-shaders [options]",
description = "Compile engine shaders"
})
on_run(function ()
import("core.project.project")
local nzsl = path.join(project.required_package("nzsl"):installdir(), "bin", "nzslc")
local envs
if is_plat("mingw") then
local mingw = toolchain.load("mingw")
if mingw and mingw:check() then
envs = mingw:runenvs()
end
end
print("Compiling shaders...")
for _, filepath in pairs(os.files("src/Nazara/*/Resources/**.nzsl")) do
print(" - Compiling " .. filepath)
local argv = {"--compile=nzslb", "--partial", "--header-file", filepath }
os.execv(nzsl, argv, { envs = envs })
end
end)