Split engine to packages NazaraUtils and NZSL (#375)

* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
This commit is contained in:
Jérôme Leclercq
2022-05-25 19:36:10 +02:00
committed by GitHub
parent 3f8f1c4653
commit 03e2801dbe
483 changed files with 1139 additions and 59112 deletions

View File

@@ -84,8 +84,8 @@ on_run(function()
#define NAZARA_SHADER_SPIRVDATA_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Flags.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Utils/Bitset.hpp>
#include <NZSL/Config.hpp>
namespace Nz
{
@@ -226,11 +226,11 @@ headerFile:write([[
// this file was automatically generated and should not be edited
#include <Nazara/Shader/SpirvData.hpp>
#include <NZSL/SpirvData.hpp>
#include <algorithm>
#include <array>
#include <cassert>
#include <Nazara/Shader/Debug.hpp>
#include <NZSL/Debug.hpp>
namespace Nz
{