UnitTests: Choose a random port when testing

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This commit is contained in:
Lynix
2016-10-07 15:23:08 +02:00
parent 254f6fc4f9
commit 03e31af828
4 changed files with 20 additions and 10 deletions

View File

@@ -1,14 +1,17 @@
#include <Nazara/Network/UdpSocket.hpp>
#include <Catch/catch.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/UdpSocket.hpp>
#include <Nazara/Network/NetPacket.hpp>
#include <Catch/catch.hpp>
#include <random>
SCENARIO("UdpSocket", "[NETWORK][UDPSOCKET]")
{
GIVEN("Two UdpSocket, one client, one server")
{
Nz::UInt16 port = 64256;
std::random_device rd;
std::uniform_int_distribution<Nz::UInt16> dis(1025, 65535);
Nz::UInt16 port = dis(rd);
Nz::UdpSocket server(Nz::NetProtocol_IPv4);
REQUIRE(server.Bind(port) == Nz::SocketState_Bound);
@@ -33,6 +36,7 @@ SCENARIO("UdpSocket", "[NETWORK][UDPSOCKET]")
Nz::NetPacket resultPacket;
Nz::IpAddress fromIp;
REQUIRE(server.ReceivePacket(&resultPacket, &fromIp));
Nz::Vector3f result;
resultPacket >> result;
REQUIRE(result == vector123);