UnitTests: Choose a random port when testing
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@ -1,16 +1,19 @@
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Network/NetPacket.hpp>
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#include <Nazara/Network/SocketPoller.hpp>
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#include <Nazara/Network/TcpClient.hpp>
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#include <Nazara/Network/TcpServer.hpp>
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#include <Catch/catch.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Network/NetPacket.hpp>
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#include <random>
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SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
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{
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GIVEN("A TcpServer and a TcpClient in a selector")
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{
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Nz::UInt16 port = 25664;
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std::random_device rd;
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std::uniform_int_distribution<Nz::UInt16> dis(1025, 65535);
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Nz::UInt16 port = dis(rd);
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Nz::TcpServer server;
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server.EnableBlocking(false);
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@ -11,7 +11,10 @@ SCENARIO("TCP", "[NETWORK][TCP]")
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{
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GIVEN("Two TCP, one client, one server")
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{
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Nz::UInt16 port = 26456;
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std::random_device rd;
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std::uniform_int_distribution<Nz::UInt16> dis(1025, 65535);
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Nz::UInt16 port = dis(rd);
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Nz::TcpServer server;
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server.EnableBlocking(false);
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@ -1,14 +1,17 @@
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#include <Nazara/Network/UdpSocket.hpp>
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#include <Catch/catch.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Network/UdpSocket.hpp>
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#include <Nazara/Network/NetPacket.hpp>
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#include <Catch/catch.hpp>
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#include <random>
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SCENARIO("UdpSocket", "[NETWORK][UDPSOCKET]")
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{
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GIVEN("Two UdpSocket, one client, one server")
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{
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Nz::UInt16 port = 64256;
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std::random_device rd;
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std::uniform_int_distribution<Nz::UInt16> dis(1025, 65535);
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Nz::UInt16 port = dis(rd);
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Nz::UdpSocket server(Nz::NetProtocol_IPv4);
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REQUIRE(server.Bind(port) == Nz::SocketState_Bound);
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@ -33,6 +36,7 @@ SCENARIO("UdpSocket", "[NETWORK][UDPSOCKET]")
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Nz::NetPacket resultPacket;
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Nz::IpAddress fromIp;
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REQUIRE(server.ReceivePacket(&resultPacket, &fromIp));
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Nz::Vector3f result;
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resultPacket >> result;
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REQUIRE(result == vector123);
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