Make signals arguments clearer

Former-commit-id: c329f1fc5b8d8ffcf8e38ec4e4804454b31f685f
This commit is contained in:
Lynix
2015-09-14 22:40:38 +02:00
parent 9f1c190985
commit 03ee0a12ed
29 changed files with 72 additions and 68 deletions

View File

@@ -101,10 +101,10 @@ class NAZARA_RENDERER_API NzShader : public NzRefCounted, NzNonCopyable
static bool IsStageSupported(nzShaderStage stage);
template<typename... Args> static NzShaderRef New(Args&&... args);
// Signals
NazaraSignal(OnShaderDestroy, const NzShader*); //< Args: me
NazaraSignal(OnShaderRelease, const NzShader*); //< Args: me
NazaraSignal(OnShaderUniformInvalidated, const NzShader*); //< Args: me
// Signals:
NazaraSignal(OnShaderDestroy, const NzShader* /*shader*/);
NazaraSignal(OnShaderRelease, const NzShader* /*shader*/);
NazaraSignal(OnShaderUniformInvalidated, const NzShader* /*shader*/);
private:
bool PostLinkage();