(World) GetEntity now returns a const reference
Former-commit-id: 179139a21c639bbb2c96058095a82f3be76de5c1
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@ -29,7 +29,7 @@ namespace Ndk
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void Clear();
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void Clear();
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EntityHandle GetEntity(Entity::Id id);
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const EntityHandle& GetEntity(Entity::Id id);
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void KillEntity(const EntityHandle& entity);
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void KillEntity(const EntityHandle& entity);
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void KillEntities(const EntityList& list);
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void KillEntities(const EntityList& list);
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@ -62,7 +62,7 @@ namespace Ndk
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m_killedEntities.UnboundedSet(entity->GetId(), true);
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m_killedEntities.UnboundedSet(entity->GetId(), true);
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}
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}
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EntityHandle World::GetEntity(Entity::Id id)
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const EntityHandle& World::GetEntity(Entity::Id id)
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{
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{
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if (IsEntityIdValid(id))
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if (IsEntityIdValid(id))
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return m_aliveEntities[m_entities[id].aliveIndex];
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return m_aliveEntities[m_entities[id].aliveIndex];
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