Sdk/GraphicsComponent: Allows to setup an offset to renderables
Former-commit-id: 8803527725eb537ec2a85e64479ac9037b59da48 [formerly 8d2aca710c0fa942c6a5b89e0c6cba5722cf1601] [formerly e44866a9ffea3643893ffff5d9fe8418b00b961d [formerly 6efd8e148208de0d2817679321acca69f75617fc]] Former-commit-id: e79e25aca4df5fc5ee79b5963a35050d8c3cd79c [formerly 8e324bda1c9e43fb88aaf31e2d38b0ff587aa03f] Former-commit-id: 735155f96801d382e36f9be78c44afbcb35cb236
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@@ -133,7 +133,7 @@ namespace Ndk
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Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
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m_transformMatrix = Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_entity->GetComponent<NodeComponent>().GetTransformMatrix());
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m_transformMatrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
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m_transformMatrixUpdated = true;
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}
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