Sdk/GraphicsComponent: Allows to setup an offset to renderables
Former-commit-id: 8803527725eb537ec2a85e64479ac9037b59da48 [formerly 8d2aca710c0fa942c6a5b89e0c6cba5722cf1601] [formerly e44866a9ffea3643893ffff5d9fe8418b00b961d [formerly 6efd8e148208de0d2817679321acca69f75617fc]] Former-commit-id: e79e25aca4df5fc5ee79b5963a35050d8c3cd79c [formerly 8e324bda1c9e43fb88aaf31e2d38b0ff587aa03f] Former-commit-id: 735155f96801d382e36f9be78c44afbcb35cb236
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@@ -18,8 +18,9 @@ namespace Nz
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*/
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inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder)
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{
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InstanceData instanceData(transformMatrix);
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InstanceData instanceData(Nz::Matrix4f::Identity());
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instanceData.renderOrder = renderOrder;
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instanceData.transformMatrix = transformMatrix;
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return AddToRenderQueue(renderQueue, instanceData);
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}
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