From 055634e77cb7e4c2a1c8bb1ee0e90e6b299c27af Mon Sep 17 00:00:00 2001 From: SirLynix Date: Sun, 25 Feb 2024 18:27:47 +0100 Subject: [PATCH] Physics3D/RigidBody3D: Fix collisions after setting null collider --- src/Nazara/Physics3D/RigidBody3D.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/Nazara/Physics3D/RigidBody3D.cpp b/src/Nazara/Physics3D/RigidBody3D.cpp index fcd1be7f7..4aabe7140 100644 --- a/src/Nazara/Physics3D/RigidBody3D.cpp +++ b/src/Nazara/Physics3D/RigidBody3D.cpp @@ -205,7 +205,10 @@ namespace Nz const JPH::Shape* shape; m_geom = std::move(geom); if (m_geom) + { + m_body->SetIsSensor(false); shape = m_geom->GetShapeSettings()->Create().Get(); + } else { m_body->SetIsSensor(true);