Utility/OBJLoader: Add support for emissive/normal maps by using custom keywords

This commit is contained in:
Lynix
2018-04-04 21:30:59 +02:00
parent 31c272ab98
commit 05a5c4c42e
4 changed files with 47 additions and 0 deletions

View File

@@ -107,6 +107,24 @@ namespace Nz
data.SetParameter(MaterialData::DiffuseTexturePath, fullPath);
}
if (!mtlMat->emissiveMap.IsEmpty())
{
String fullPath = mtlMat->emissiveMap;
if (!Nz::File::IsAbsolute(fullPath))
fullPath.Prepend(baseDir);
data.SetParameter(MaterialData::EmissiveTexturePath, fullPath);
}
if (!mtlMat->normalMap.IsEmpty())
{
String fullPath = mtlMat->normalMap;
if (!Nz::File::IsAbsolute(fullPath))
fullPath.Prepend(baseDir);
data.SetParameter(MaterialData::NormalTexturePath, fullPath);
}
if (!mtlMat->specularMap.IsEmpty())
{
String fullPath = mtlMat->specularMap;