Shader: Add proper support for alias
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@@ -300,6 +300,16 @@ namespace Nz::ShaderAst
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return clone;
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}
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ExpressionPtr AstCloner::Clone(AliasValueExpression& node)
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{
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auto clone = std::make_unique<AliasValueExpression>();
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clone->aliasId = node.aliasId;
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clone->cachedExpressionType = node.cachedExpressionType;
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return clone;
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}
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ExpressionPtr AstCloner::Clone(AssignExpression& node)
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{
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auto clone = std::make_unique<AssignExpression>();
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