Improve unit tests
This commit is contained in:
@@ -25,18 +25,27 @@ SCENARIO("TCP", "[NETWORK][TCP]")
|
||||
REQUIRE(serverIP.IsValid());
|
||||
|
||||
Nz::TcpClient client;
|
||||
CHECK(client.WaitForConnected(100) == Nz::SocketState::NotConnected);
|
||||
REQUIRE(client.Connect(serverIP) == Nz::SocketState::Connecting);
|
||||
|
||||
Nz::IpAddress clientIP = client.GetRemoteAddress();
|
||||
CHECK(clientIP.IsValid());
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
REQUIRE(client.WaitForConnected(100) == Nz::SocketState::Connected);
|
||||
|
||||
CHECK(client.IsBlockingEnabled());
|
||||
CHECK_FALSE(client.IsKeepAliveEnabled());
|
||||
CHECK_FALSE(client.IsLowDelayEnabled());
|
||||
CHECK(client.QueryReceiveBufferSize() > 0);
|
||||
CHECK(client.QuerySendBufferSize() > 0);
|
||||
|
||||
Nz::TcpClient serverToClient;
|
||||
REQUIRE(server.AcceptClient(&serverToClient));
|
||||
|
||||
WHEN("We send data from client")
|
||||
{
|
||||
CHECK(serverToClient.EndOfStream());
|
||||
|
||||
Nz::NetPacket packet(1);
|
||||
Nz::Vector3f vector123(1.f, 2.f, 3.f);
|
||||
packet << vector123;
|
||||
@@ -44,6 +53,8 @@ SCENARIO("TCP", "[NETWORK][TCP]")
|
||||
|
||||
THEN("We should get it on the server")
|
||||
{
|
||||
CHECK(!serverToClient.EndOfStream());
|
||||
|
||||
Nz::NetPacket resultPacket;
|
||||
REQUIRE(serverToClient.ReceivePacket(&resultPacket));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user