Cleanup pass
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@@ -91,8 +91,8 @@ namespace Nz
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bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
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IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, indexCount, parameters.storage, 0);
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent_Skinning), vertexCount, parameters.storage, 0);
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IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, UInt32(indexCount), parameters.storage, 0);
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent_Skinning), UInt32(vertexCount), parameters.storage, 0);
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// Index buffer
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IndexMapper indexMapper(indexBuffer, BufferAccess_DiscardAndWrite);
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@@ -236,7 +236,7 @@ namespace Nz
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// Index buffer
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bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
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IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, indexCount, parameters.storage, 0);
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IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, UInt32(indexCount), parameters.storage, 0);
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IndexMapper indexMapper(indexBuffer, BufferAccess_DiscardAndWrite);
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IndexIterator index = indexMapper.begin();
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@@ -251,7 +251,7 @@ namespace Nz
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indexMapper.Unmap();
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// Vertex buffer
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage, 0);
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), UInt32(vertexCount), parameters.storage, 0);
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BufferMapper<VertexBuffer> vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
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MeshVertex* vertices = static_cast<MeshVertex*>(vertexMapper.GetPointer());
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@@ -233,8 +233,8 @@ namespace Nz
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}
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// Création des buffers
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IndexBufferRef indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indices.size(), parameters.storage, 0);
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage, 0);
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IndexBufferRef indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), UInt32(indices.size()), parameters.storage, 0);
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), UInt32(vertexCount), parameters.storage, 0);
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// Remplissage des indices
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IndexMapper indexMapper(indexBuffer, BufferAccess_WriteOnly);
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@@ -228,7 +228,7 @@ namespace Nz
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if (p < 0)
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{
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p += m_positions.size() - 1;
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p += static_cast<int>(m_positions.size() - 1);
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if (p < 0)
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{
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Error("Vertex index out of range (" + String::Number(p) + " < 0");
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@@ -239,7 +239,7 @@ namespace Nz
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if (n < 0)
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{
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n += m_normals.size() - 1;
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n += static_cast<int>(m_normals.size() - 1);
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if (n < 0)
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{
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Error("Normal index out of range (" + String::Number(n) + " < 0");
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@@ -250,7 +250,7 @@ namespace Nz
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if (t < 0)
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{
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t += m_texCoords.size() - 1;
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t += static_cast<int>(m_texCoords.size() - 1);
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if (t < 0)
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{
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Error("Texture coordinates index out of range (" + String::Number(t) + " < 0");
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