Renderer/GlslWriter: Add parenthesis where required (wip)
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@@ -61,6 +61,7 @@ namespace Nz
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using ShaderVarVisitor::Visit;
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using ShaderVisitor::Visit;
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void Visit(const ShaderNodes::ExpressionPtr& expr, bool encloseIfRequired = false);
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void Visit(const ShaderNodes::AccessMember& node) override;
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void Visit(const ShaderNodes::AssignOp& node) override;
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void Visit(const ShaderNodes::Branch& node) override;
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