Renderer/GlslWriter: Add parenthesis where required (wip)

This commit is contained in:
Jérôme Leclercq
2020-07-22 14:48:15 +02:00
parent c6c301c9f5
commit 063b7dd602
2 changed files with 17 additions and 5 deletions

View File

@@ -61,6 +61,7 @@ namespace Nz
using ShaderVarVisitor::Visit;
using ShaderVisitor::Visit;
void Visit(const ShaderNodes::ExpressionPtr& expr, bool encloseIfRequired = false);
void Visit(const ShaderNodes::AccessMember& node) override;
void Visit(const ShaderNodes::AssignOp& node) override;
void Visit(const ShaderNodes::Branch& node) override;