SDK/EntityList: Improve documentation
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@ -63,10 +63,13 @@ namespace Ndk
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/*!
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/*!
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* \brief Inserts the entity into the set
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* \brief Inserts the entity into the set
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*
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*
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* Marks an entity as present in this entity list, it must belongs to the same world as others entities contained in this list.
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*
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* \param entity Valid pointer to an entity
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* \param entity Valid pointer to an entity
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*
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*
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* \remark If entity is already contained, no action is performed
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* \remark If entity is already contained, no action is performed
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* \remark If any entity has been inserted since construction (or last Clear call), the entity must belong to the same world as the previously inserted entities
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* \remark If any entity has been inserted since construction (or last Clear call), the entity must belong to the same world as the previously inserted entities
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* \remark It's up to the programmer to remove an entity from this list before its deletion
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*/
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*/
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inline void EntityList::Insert(Entity* entity)
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inline void EntityList::Insert(Entity* entity)
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{
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{
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