Revert "Graphics/RenderTechnique: Remove Clear method"

This reverts commit 8aa3764660d5c98995135f736ecd710677fa240c [formerly 9b4ec3ae32492e383c19a06bd1c3e461b3fcf46d].

It seems I was wrong about the Clear method, my revert broke the Deferred Rendering


Former-commit-id: b8d2db34ffd9d24798670f19aba0de88f5b77a1c
This commit is contained in:
Lynix 2016-04-06 12:39:29 +02:00
parent 9efed23cbc
commit 0697fe1079
6 changed files with 17 additions and 5 deletions

View File

@ -99,6 +99,7 @@ namespace Ndk
sceneData.background = m_background;
sceneData.viewer = &camComponent;
m_renderTechnique.Clear(sceneData);
m_renderTechnique.Draw(sceneData);
}
}

View File

@ -28,6 +28,7 @@ namespace Nz
AbstractRenderTechnique(AbstractRenderTechnique&&) = default;
virtual ~AbstractRenderTechnique();
virtual void Clear(const SceneData& sceneData) const = 0;
virtual bool Draw(const SceneData& sceneData) const = 0;
virtual void EnableInstancing(bool instancing);

View File

@ -32,6 +32,7 @@ namespace Nz
DeferredRenderTechnique();
~DeferredRenderTechnique();
void Clear(const SceneData& sceneData) const override;
bool Draw(const SceneData& sceneData) const override;
void EnablePass(RenderPassType renderPass, int position, bool enable);

View File

@ -24,6 +24,7 @@ namespace Nz
ForwardRenderTechnique();
~ForwardRenderTechnique() = default;
void Clear(const SceneData& sceneData) const override;
bool Draw(const SceneData& sceneData) const override;
unsigned int GetMaxLightPassPerObject() const;

View File

@ -204,6 +204,11 @@ namespace Nz
DeferredRenderTechnique::~DeferredRenderTechnique() = default;
void DeferredRenderTechnique::Clear(const SceneData& sceneData) const
{
NazaraUnused(sceneData);
}
bool DeferredRenderTechnique::Draw(const SceneData& sceneData) const
{
NazaraAssert(sceneData.viewer, "Invalid viewer");

View File

@ -49,18 +49,21 @@ namespace Nz
m_spriteBuffer.Reset(VertexDeclaration::Get(VertexLayout_XYZ_Color_UV), &m_vertexBuffer);
}
bool ForwardRenderTechnique::Draw(const SceneData& sceneData) const
void ForwardRenderTechnique::Clear(const SceneData& sceneData) const
{
NazaraAssert(sceneData.viewer, "Invalid viewer");
m_renderQueue.Sort(sceneData.viewer);
Renderer::Enable(RendererParameter_DepthBuffer, true);
Renderer::Enable(RendererParameter_DepthWrite, true);
Renderer::Clear(RendererBuffer_Depth);
if (sceneData.background)
sceneData.background->Draw(sceneData.viewer);
}
bool ForwardRenderTechnique::Draw(const SceneData& sceneData) const
{
NazaraAssert(sceneData.viewer, "Invalid viewer");
m_renderQueue.Sort(sceneData.viewer);
for (auto& pair : m_renderQueue.layers)
{