Physics/Geom: Geoms no longer need a pointer to PhysWorld
Former-commit-id: 7f9372e3ec13525208b49bc3fd07787657f64acb
This commit is contained in:
@@ -10,54 +10,59 @@
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namespace
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{
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NzPhysGeom* CreateGeomFromPrimitive(NzPhysWorld* physWorld, const NzPrimitive& primitive)
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NzPhysGeomRef CreateGeomFromPrimitive(const NzPrimitive& primitive)
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{
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switch (primitive.type)
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{
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case nzPrimitiveType_Box:
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return NzBoxGeom::New(physWorld, primitive.box.lengths, primitive.matrix);
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return NzBoxGeom::New(primitive.box.lengths, primitive.matrix);
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case nzPrimitiveType_Cone:
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return NzConeGeom::New(physWorld, primitive.cone.length, primitive.cone.radius, primitive.matrix);
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return NzConeGeom::New(primitive.cone.length, primitive.cone.radius, primitive.matrix);
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case nzPrimitiveType_Plane:
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return NzBoxGeom::New(physWorld, NzVector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
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return NzBoxGeom::New(NzVector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
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///TODO: PlaneGeom?
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case nzPrimitiveType_Sphere:
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return NzSphereGeom::New(physWorld, primitive.sphere.size, primitive.matrix.GetTranslation());
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return NzSphereGeom::New(primitive.sphere.size, primitive.matrix.GetTranslation());
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}
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NazaraError("Primitive type not handled (0x" + NzString::Number(primitive.type, 16) + ')');
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return nullptr;
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return NzPhysGeomRef();
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}
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}
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NzPhysGeom::NzPhysGeom(NzPhysWorld* physWorld) :
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m_world(physWorld)
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{
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}
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NzPhysGeom::~NzPhysGeom()
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{
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NewtonDestroyCollision(m_collision);
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for (auto& pair : m_handles)
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NewtonDestroyCollision(pair.second);
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}
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NzBoxf NzPhysGeom::ComputeAABB(const NzVector3f& translation, const NzQuaternionf& rotation, const NzVector3f& scale) const
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{
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NzVector3f min, max;
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NewtonCollisionCalculateAABB(m_collision, NzMatrix4f::Transform(translation, rotation), min, max);
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// Et on applique le scale à la fin
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return NzBoxf(scale*min, scale*max);
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return ComputeAABB(NzMatrix4f::Transform(translation, rotation), scale);
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}
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NzBoxf NzPhysGeom::ComputeAABB(const NzMatrix4f& offsetMatrix) const
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NzBoxf NzPhysGeom::ComputeAABB(const NzMatrix4f& offsetMatrix, const NzVector3f& scale) const
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{
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NzVector3f min, max;
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NewtonCollisionCalculateAABB(m_collision, offsetMatrix, min, max);
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return NzBoxf(min, max);
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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NzPhysWorld world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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NewtonCollisionCalculateAABB(collision, offsetMatrix, min, max);
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}
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NewtonDestroyCollision(collision);
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}
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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NewtonCollisionCalculateAABB(m_handles.begin()->second, offsetMatrix, min, max);
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return NzBoxf(scale * min, scale * max);
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}
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void NzPhysGeom::ComputeInertialMatrix(NzVector3f* inertia, NzVector3f* center) const
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@@ -65,7 +70,19 @@ void NzPhysGeom::ComputeInertialMatrix(NzVector3f* inertia, NzVector3f* center)
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float inertiaMatrix[3];
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float origin[3];
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NewtonConvexCollisionCalculateInertialMatrix(m_collision, inertiaMatrix, origin);
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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NzPhysWorld world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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NewtonConvexCollisionCalculateInertialMatrix(collision, inertiaMatrix, origin);
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}
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NewtonDestroyCollision(collision);
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}
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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NewtonConvexCollisionCalculateInertialMatrix(m_handles.begin()->second, inertiaMatrix, origin);
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if (inertia)
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inertia->Set(inertiaMatrix);
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@@ -76,20 +93,35 @@ void NzPhysGeom::ComputeInertialMatrix(NzVector3f* inertia, NzVector3f* center)
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float NzPhysGeom::ComputeVolume() const
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{
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return NewtonConvexCollisionCalculateVolume(m_collision);
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float volume;
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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NzPhysWorld world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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volume = NewtonConvexCollisionCalculateVolume(collision);
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}
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NewtonDestroyCollision(collision);
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}
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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volume = NewtonConvexCollisionCalculateVolume(m_handles.begin()->second);
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return volume;
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}
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NewtonCollision* NzPhysGeom::GetHandle() const
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NewtonCollision* NzPhysGeom::GetHandle(NzPhysWorld* world) const
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{
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return m_collision;
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auto it = m_handles.find(world);
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if (it == m_handles.end())
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it = m_handles.insert(std::make_pair(world, CreateHandle(world))).first;
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return it->second;
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}
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NzPhysWorld* NzPhysGeom::GetWorld() const
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{
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return m_world;
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}
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NzPhysGeomRef NzPhysGeom::Build(NzPhysWorld* physWorld, const NzPrimitiveList& list)
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NzPhysGeomRef NzPhysGeom::Build(const NzPrimitiveList& list)
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{
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unsigned int primitiveCount = list.GetSize();
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@@ -106,30 +138,45 @@ NzPhysGeomRef NzPhysGeom::Build(NzPhysWorld* physWorld, const NzPrimitiveList& l
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std::vector<NzPhysGeom*> geoms(primitiveCount);
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for (unsigned int i = 0; i < primitiveCount; ++i)
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geoms[i] = CreateGeomFromPrimitive(physWorld, list.GetPrimitive(i));
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geoms[i] = CreateGeomFromPrimitive(list.GetPrimitive(i));
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return NzCompoundGeom::New(physWorld, &geoms[0], primitiveCount);
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return NzCompoundGeom::New(&geoms[0], primitiveCount);
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}
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else
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return CreateGeomFromPrimitive(physWorld, list.GetPrimitive(0));
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return CreateGeomFromPrimitive(list.GetPrimitive(0));
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}
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NzPhysGeomLibrary::LibraryMap NzPhysGeom::s_library;
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/********************************** BoxGeom **********************************/
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NzBoxGeom::NzBoxGeom(NzPhysWorld* physWorld, const NzVector3f& lengths, const NzMatrix4f& transformMatrix) :
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NzPhysGeom(physWorld),
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NzBoxGeom::NzBoxGeom(const NzVector3f& lengths, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_lengths(lengths)
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{
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m_collision = NewtonCreateBox(physWorld->GetHandle(), lengths.x, lengths.y, lengths.z, 0, transformMatrix);
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}
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NzBoxGeom::NzBoxGeom(NzPhysWorld* physWorld, const NzVector3f& lengths, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzBoxGeom(physWorld, lengths, NzMatrix4f::Transform(translation, rotation))
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NzBoxGeom::NzBoxGeom(const NzVector3f& lengths, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzBoxGeom(lengths, NzMatrix4f::Transform(translation, rotation))
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{
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}
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NzBoxf NzBoxGeom::ComputeAABB(const NzMatrix4f& offsetMatrix, const NzVector3f& scale) const
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{
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NzVector3f halfLengths(m_lengths * 0.5f);
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NzBoxf aabb(-halfLengths.x, -halfLengths.y, -halfLengths.z, m_lengths.x, m_lengths.y, m_lengths.z);
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aabb.Transform(offsetMatrix, true);
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aabb *= scale;
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return aabb;
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}
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float NzBoxGeom::ComputeVolume() const
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{
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return m_lengths.x * m_lengths.y * m_lengths.z;
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}
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NzVector3f NzBoxGeom::GetLengths() const
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{
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return m_lengths;
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@@ -140,18 +187,22 @@ nzGeomType NzBoxGeom::GetType() const
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return nzGeomType_Box;
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}
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NewtonCollision* NzBoxGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateBox(world->GetHandle(), m_lengths.x, m_lengths.y, m_lengths.z, 0, m_matrix);
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}
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/******************************** CapsuleGeom ********************************/
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NzCapsuleGeom::NzCapsuleGeom(NzPhysWorld* physWorld, float length, float radius, const NzMatrix4f& transformMatrix) :
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NzPhysGeom(physWorld),
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NzCapsuleGeom::NzCapsuleGeom(float length, float radius, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_length(length),
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m_radius(radius)
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{
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m_collision = NewtonCreateCapsule(physWorld->GetHandle(), radius, length, 0, transformMatrix);
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}
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NzCapsuleGeom::NzCapsuleGeom(NzPhysWorld* physWorld, float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzCapsuleGeom(physWorld, length, radius, NzMatrix4f::Transform(translation, rotation))
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NzCapsuleGeom::NzCapsuleGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzCapsuleGeom(length, radius, NzMatrix4f::Transform(translation, rotation))
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{
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}
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@@ -170,30 +221,18 @@ nzGeomType NzCapsuleGeom::GetType() const
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return nzGeomType_Capsule;
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}
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NewtonCollision* NzCapsuleGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateCapsule(world->GetHandle(), m_radius, m_length, 0, m_matrix);
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}
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/******************************* CompoundGeom ********************************/
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NzCompoundGeom::NzCompoundGeom(NzPhysWorld* physWorld, NzPhysGeom** geoms, unsigned int geomCount) :
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NzPhysGeom(physWorld)
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NzCompoundGeom::NzCompoundGeom(NzPhysGeom** geoms, unsigned int geomCount)
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{
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m_collision = NewtonCreateCompoundCollision(physWorld->GetHandle(), 0);
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NewtonCompoundCollisionBeginAddRemove(m_collision);
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m_geoms.reserve(geomCount);
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for (unsigned int i = 0; i < geomCount; ++i)
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{
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if (geoms[i]->GetType() == nzGeomType_Compound)
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{
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NzCompoundGeom* compoundGeom = static_cast<NzCompoundGeom*>(geoms[i]);
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for (const NzPhysGeomRef& geom : compoundGeom->GetGeoms())
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NewtonCompoundCollisionAddSubCollision(m_collision, geom->GetHandle());
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}
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else
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NewtonCompoundCollisionAddSubCollision(m_collision, geoms[i]->GetHandle());
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m_geoms.emplace_back(geoms[i]);
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}
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NewtonCompoundCollisionEndAddRemove(m_collision);
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}
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const std::vector<NzPhysGeomRef>& NzCompoundGeom::GetGeoms() const
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@@ -206,18 +245,38 @@ nzGeomType NzCompoundGeom::GetType() const
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return nzGeomType_Compound;
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}
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NewtonCollision* NzCompoundGeom::CreateHandle(NzPhysWorld* world) const
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{
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NewtonCollision* compoundCollision = NewtonCreateCompoundCollision(world->GetHandle(), 0);
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NewtonCompoundCollisionBeginAddRemove(compoundCollision);
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for (const NzPhysGeomRef& geom : m_geoms)
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{
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if (geom->GetType() == nzGeomType_Compound)
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{
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NzCompoundGeom* compoundGeom = static_cast<NzCompoundGeom*>(geom.Get());
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for (const NzPhysGeomRef& piece : compoundGeom->GetGeoms())
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NewtonCompoundCollisionAddSubCollision(compoundCollision, piece->GetHandle(world));
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}
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else
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NewtonCompoundCollisionAddSubCollision(compoundCollision, geom->GetHandle(world));
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}
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NewtonCompoundCollisionEndAddRemove(compoundCollision);
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return compoundCollision;
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}
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/********************************* ConeGeom **********************************/
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NzConeGeom::NzConeGeom(NzPhysWorld* physWorld, float length, float radius, const NzMatrix4f& transformMatrix) :
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NzPhysGeom(physWorld),
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NzConeGeom::NzConeGeom(float length, float radius, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_length(length),
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m_radius(radius)
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{
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m_collision = NewtonCreateCone(physWorld->GetHandle(), radius, length, 0, transformMatrix);
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}
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NzConeGeom::NzConeGeom(NzPhysWorld* physWorld, float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzConeGeom(physWorld, length, radius, NzMatrix4f::Transform(translation, rotation))
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NzConeGeom::NzConeGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzConeGeom(length, radius, NzMatrix4f::Transform(translation, rotation))
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{
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}
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@@ -236,16 +295,32 @@ nzGeomType NzConeGeom::GetType() const
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return nzGeomType_Cone;
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}
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/****************************** ConvexHullGeom *******************************/
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NzConvexHullGeom::NzConvexHullGeom(NzPhysWorld* physWorld, const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const NzMatrix4f& transformMatrix) :
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NzPhysGeom(physWorld)
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NewtonCollision* NzConeGeom::CreateHandle(NzPhysWorld* world) const
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{
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m_collision = NewtonCreateConvexHull(physWorld->GetHandle(), vertexCount, reinterpret_cast<const float*>(vertices), stride, tolerance, 0, transformMatrix);
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return NewtonCreateCone(world->GetHandle(), m_radius, m_length, 0, m_matrix);
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}
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NzConvexHullGeom::NzConvexHullGeom(NzPhysWorld* physWorld, const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzConvexHullGeom(physWorld, vertices, vertexCount, stride, tolerance, NzMatrix4f::Transform(translation, rotation))
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/****************************** ConvexHullGeom *******************************/
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NzConvexHullGeom::NzConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_tolerance(tolerance),
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m_vertexStride(stride)
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{
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const nzUInt8* ptr = static_cast<const nzUInt8*>(vertices);
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m_vertices.resize(vertexCount);
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if (stride != sizeof(NzVector3f))
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{
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for (unsigned int i = 0; i < vertexCount; ++i)
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m_vertices[i] = *reinterpret_cast<const NzVector3f*>(ptr + stride*i);
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}
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else // Fast path
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std::memcpy(m_vertices.data(), vertices, vertexCount*sizeof(NzVector3f));
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}
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NzConvexHullGeom::NzConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzConvexHullGeom(vertices, vertexCount, stride, tolerance, NzMatrix4f::Transform(translation, rotation))
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{
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}
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@@ -254,18 +329,22 @@ nzGeomType NzConvexHullGeom::GetType() const
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return nzGeomType_Compound;
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}
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NewtonCollision* NzConvexHullGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateConvexHull(world->GetHandle(), m_vertices.size(), reinterpret_cast<const float*>(m_vertices.data()), sizeof(NzVector3f), m_tolerance, 0, m_matrix);
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}
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/******************************* CylinderGeom ********************************/
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NzCylinderGeom::NzCylinderGeom(NzPhysWorld* physWorld, float length, float radius, const NzMatrix4f& transformMatrix) :
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NzPhysGeom(physWorld),
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NzCylinderGeom::NzCylinderGeom(float length, float radius, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_length(length),
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m_radius(radius)
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{
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m_collision = NewtonCreateCylinder(physWorld->GetHandle(), radius, length, 0, transformMatrix);
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}
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NzCylinderGeom::NzCylinderGeom(NzPhysWorld* physWorld, float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzCylinderGeom(physWorld, length, radius, NzMatrix4f::Transform(translation, rotation))
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NzCylinderGeom::NzCylinderGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzCylinderGeom(length, radius, NzMatrix4f::Transform(translation, rotation))
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{
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}
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@@ -284,12 +363,15 @@ nzGeomType NzCylinderGeom::GetType() const
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return nzGeomType_Cylinder;
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}
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NewtonCollision* NzCylinderGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateCylinder(world->GetHandle(), m_radius, m_length, 0, m_matrix);
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}
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/********************************* NullGeom **********************************/
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NzNullGeom::NzNullGeom(NzPhysWorld* physWorld) :
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NzPhysGeom(physWorld)
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NzNullGeom::NzNullGeom()
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{
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m_collision = NewtonCreateNull(physWorld->GetHandle());
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}
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nzGeomType NzNullGeom::GetType() const
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@@ -297,21 +379,39 @@ nzGeomType NzNullGeom::GetType() const
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return nzGeomType_Null;
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}
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NewtonCollision* NzNullGeom::CreateHandle(NzPhysWorld* world) const
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{
|
||||
return NewtonCreateNull(world->GetHandle());
|
||||
}
|
||||
|
||||
/******************************** SphereGeom *********************************/
|
||||
|
||||
NzSphereGeom::NzSphereGeom(NzPhysWorld* physWorld, float radius, const NzMatrix4f& transformMatrix) :
|
||||
NzPhysGeom(physWorld),
|
||||
NzSphereGeom::NzSphereGeom(float radius, const NzMatrix4f& transformMatrix) :
|
||||
NzSphereGeom(radius, transformMatrix.GetTranslation())
|
||||
{
|
||||
}
|
||||
|
||||
NzSphereGeom::NzSphereGeom(float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
|
||||
m_position(translation),
|
||||
m_radius(radius)
|
||||
{
|
||||
m_collision = NewtonCreateSphere(physWorld->GetHandle(), radius, 0, transformMatrix);
|
||||
NazaraUnused(rotation);
|
||||
}
|
||||
|
||||
NzSphereGeom::NzSphereGeom(NzPhysWorld* physWorld, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
|
||||
NzSphereGeom(physWorld, radius, NzMatrix4f::Transform(translation, rotation))
|
||||
NzBoxf NzSphereGeom::ComputeAABB(const NzMatrix4f& offsetMatrix, const NzVector3f& scale) const
|
||||
{
|
||||
NzVector3f size(m_radius * scale);
|
||||
NzVector3f position(offsetMatrix.GetTranslation());
|
||||
|
||||
return NzBoxf(position - size, position + size);
|
||||
}
|
||||
|
||||
NzVector3f NzSphereGeom::GetRadius() const
|
||||
float NzSphereGeom::ComputeVolume() const
|
||||
{
|
||||
return M_PI * m_radius * m_radius * m_radius / 3.f;
|
||||
}
|
||||
|
||||
float NzSphereGeom::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
@@ -320,3 +420,8 @@ nzGeomType NzSphereGeom::GetType() const
|
||||
{
|
||||
return nzGeomType_Sphere;
|
||||
}
|
||||
|
||||
NewtonCollision* NzSphereGeom::CreateHandle(NzPhysWorld* world) const
|
||||
{
|
||||
return NewtonCreateSphere(world->GetHandle(), m_radius, 0, NzMatrix4f::Translate(m_position));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user