Graphics/Renderable: Make Cull simply virtual (not pure anymore)

Former-commit-id: 34042cae998af21c04cbd393864f6984da5b1ef1
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Lynix 2015-06-23 13:59:15 +02:00
parent 53c671bc6a
commit 06b5e09935
1 changed files with 1 additions and 1 deletions

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@ -27,7 +27,7 @@ class NAZARA_GRAPHICS_API NzRenderable
inline void EnsureBoundingVolumeUpdated() const; inline void EnsureBoundingVolumeUpdated() const;
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0; virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const = 0; virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const;
virtual const NzBoundingVolumef& GetBoundingVolume() const; virtual const NzBoundingVolumef& GetBoundingVolume() const;
virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix); virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix);