Graphics/Renderable: Make Cull simply virtual (not pure anymore)
Former-commit-id: 34042cae998af21c04cbd393864f6984da5b1ef1
This commit is contained in:
parent
53c671bc6a
commit
06b5e09935
|
|
@ -27,7 +27,7 @@ class NAZARA_GRAPHICS_API NzRenderable
|
||||||
inline void EnsureBoundingVolumeUpdated() const;
|
inline void EnsureBoundingVolumeUpdated() const;
|
||||||
|
|
||||||
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
|
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
|
||||||
virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const = 0;
|
virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const;
|
||||||
virtual const NzBoundingVolumef& GetBoundingVolume() const;
|
virtual const NzBoundingVolumef& GetBoundingVolume() const;
|
||||||
virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix);
|
virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix);
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue