Graphics/Renderable: Make Cull simply virtual (not pure anymore)
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@ -27,7 +27,7 @@ class NAZARA_GRAPHICS_API NzRenderable
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inline void EnsureBoundingVolumeUpdated() const;
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
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virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const = 0;
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virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const;
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virtual const NzBoundingVolumef& GetBoundingVolume() const;
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virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix);
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