Added Meshes and Animations (And many more)

Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
This commit is contained in:
Lynix
2012-07-13 15:22:14 +02:00
parent 5f95f0b677
commit 06eda4eba9
75 changed files with 3385 additions and 861 deletions

View File

@@ -33,7 +33,7 @@
// Définit le radian comme l'unité utilisée pour les angles
#define NAZARA_MATH_ANGLE_RADIAN 0
// Définit la disposition des matrices en colonnes
// Définit la disposition des matrices en colonnes (Façon OpenGL)
#define NAZARA_MATH_MATRIX_COLUMN_MAJOR 1
// Active les tests de sécurité basés sur le code (Conseillé pour le développement)