Added Meshes and Animations (And many more)

Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
This commit is contained in:
Lynix
2012-07-13 15:22:14 +02:00
parent 5f95f0b677
commit 06eda4eba9
75 changed files with 3385 additions and 861 deletions

View File

@@ -273,7 +273,7 @@ template<typename T>
NzVector3<T> NzQuaternion<T>::operator*(const NzVector3<T>& vec) const
{
NzVector3<T> normal(vec);
normal.Normalise();
normal.Normalize();
NzQuaternion qvec(0.0, normal.x, normal.y, normal.z);
NzQuaternion result = operator*(qvec * GetConjugate());