Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported Color::(FromTo)HSV now takes hue and saturation in degrees Fixed Context::EnsureContext Fixed COW thread-safety (String, Image, Matrix4) Fixed Quatenion<T>::operator*(const Vector3<T>&) Fixed ResourceLoader Fixed String::Resize with a size of 0 Fixed Texture mipmapping crash Fixed per-class thread-safety IndexBuffer and VertexBuffer are now resources It is now possible to use more than 8 texcoords per shader Moved all enumerations into separate files (Core/Enums.hpp, Utility/Enums.hpp, ..) Removed NzContextParameters::defaultWindow VertexDeclaration has been rewritten (New interface/COW)
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@@ -32,7 +32,7 @@
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// Active une fenêtre de rendu (NzRenderWindow) lors de sa création
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#define NAZARA_RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION 1
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// Force les buffers à posséder un stride multiple de 32 bytes (Gain de performances sur certaines cartes)
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// Force les buffers à posséder un stride multiple de 32 bytes (Gain de performances sur certaines cartes/plus de consommation mémoire)
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#define NAZARA_RENDERER_FORCE_DECLARATION_STRIDE_MULTIPLE_OF_32 0
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// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution)
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