Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported Color::(FromTo)HSV now takes hue and saturation in degrees Fixed Context::EnsureContext Fixed COW thread-safety (String, Image, Matrix4) Fixed Quatenion<T>::operator*(const Vector3<T>&) Fixed ResourceLoader Fixed String::Resize with a size of 0 Fixed Texture mipmapping crash Fixed per-class thread-safety IndexBuffer and VertexBuffer are now resources It is now possible to use more than 8 texcoords per shader Moved all enumerations into separate files (Core/Enums.hpp, Utility/Enums.hpp, ..) Removed NzContextParameters::defaultWindow VertexDeclaration has been rewritten (New interface/COW)
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@@ -14,25 +14,9 @@
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Math/Vector4.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Utility/Resource.hpp>
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enum nzShaderLanguage
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{
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nzShaderLanguage_Unknown,
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nzShaderLanguage_Cg,
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nzShaderLanguage_GLSL
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};
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enum nzShaderType
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{
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nzShaderType_Fragment,
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nzShaderType_Geometry,
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nzShaderType_Vertex,
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nzShaderType_Max = nzShaderType_Vertex
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};
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class NzRenderer;
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class NzShaderImpl;
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class NzTexture;
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