Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported Color::(FromTo)HSV now takes hue and saturation in degrees Fixed Context::EnsureContext Fixed COW thread-safety (String, Image, Matrix4) Fixed Quatenion<T>::operator*(const Vector3<T>&) Fixed ResourceLoader Fixed String::Resize with a size of 0 Fixed Texture mipmapping crash Fixed per-class thread-safety IndexBuffer and VertexBuffer are now resources It is now possible to use more than 8 texcoords per shader Moved all enumerations into separate files (Core/Enums.hpp, Utility/Enums.hpp, ..) Removed NzContextParameters::defaultWindow VertexDeclaration has been rewritten (New interface/COW)
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81
include/Nazara/Utility/Animation.hpp
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81
include/Nazara/Utility/Animation.hpp
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_ANIMATION_HPP
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#define NAZARA_ANIMATION_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/Resource.hpp>
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#include <Nazara/Utility/ResourceLoader.hpp>
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#include <list>
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#include <map>
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struct NzAnimationParams
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{
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unsigned int endFrame = static_cast<unsigned int>(-1);
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unsigned int startFrame = 0;
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bool IsValid() const;
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};
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struct NzSequence
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{
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NzString name;
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unsigned int firstFrame;
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unsigned int lastFrame;
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unsigned int framePerSecond;
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};
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class NzAnimation;
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typedef NzResourceLoader<NzAnimation, NzAnimationParams> NzAnimationLoader;
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struct NzAnimationImpl;
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class NAZARA_API NzAnimation : public NzResource
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{
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friend class NzResourceLoader<NzAnimation, NzAnimationParams>;
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public:
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NzAnimation() = default;
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~NzAnimation();
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unsigned int AddSequence(const NzSequence& sequence);
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bool Create(nzAnimationType type, unsigned int frameCount);
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void Destroy();
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unsigned int GetFrameCount() const;
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NzSequence* GetSequence(const NzString& sequenceName);
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NzSequence* GetSequence(unsigned int index);
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const NzSequence* GetSequence(const NzString& sequenceName) const;
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const NzSequence* GetSequence(unsigned int index) const;
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unsigned int GetSequenceCount() const;
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nzAnimationType GetType() const;
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bool HasSequence(const NzString& sequenceName) const;
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bool HasSequence(unsigned int index = 0) const;
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bool IsValid() const;
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bool LoadFromFile(const NzString& filePath, const NzAnimationParams& params = NzAnimationParams());
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bool LoadFromMemory(const void* data, std::size_t size, const NzAnimationParams& params = NzAnimationParams());
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bool LoadFromStream(NzInputStream& stream, const NzAnimationParams& params = NzAnimationParams());
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void RemoveSequence(const NzString& sequenceName);
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void RemoveSequence(unsigned int index);
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private:
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NzAnimationImpl* m_impl = nullptr;
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static std::list<NzAnimationLoader::MemoryLoader> s_memoryLoaders;
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static std::list<NzAnimationLoader::StreamLoader> s_streamLoaders;
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static std::multimap<NzString, NzAnimationLoader::LoadFileFunction> s_fileLoaders;
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};
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#endif // NAZARA_ANIMATION_HPP
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