Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported Color::(FromTo)HSV now takes hue and saturation in degrees Fixed Context::EnsureContext Fixed COW thread-safety (String, Image, Matrix4) Fixed Quatenion<T>::operator*(const Vector3<T>&) Fixed ResourceLoader Fixed String::Resize with a size of 0 Fixed Texture mipmapping crash Fixed per-class thread-safety IndexBuffer and VertexBuffer are now resources It is now possible to use more than 8 texcoords per shader Moved all enumerations into separate files (Core/Enums.hpp, Utility/Enums.hpp, ..) Removed NzContextParameters::defaultWindow VertexDeclaration has been rewritten (New interface/COW)
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@@ -9,36 +9,9 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/Resource.hpp>
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enum nzBufferAccess
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{
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nzBufferAccess_DiscardAndWrite,
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nzBufferAccess_ReadOnly,
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nzBufferAccess_ReadWrite,
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nzBufferAccess_WriteOnly
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};
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enum nzBufferStorage
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{
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nzBufferStorage_Hardware,
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nzBufferStorage_Software,
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nzBufferStorage_Max = nzBufferStorage_Software
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};
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enum nzBufferType
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{
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nzBufferType_Index,
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nzBufferType_Vertex
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};
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enum nzBufferUsage
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{
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nzBufferUsage_Dynamic,
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nzBufferUsage_Static
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};
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class NzBufferImpl;
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class NzRenderer;
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class NzUtility;
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