Added Meshes and Animations (And many more)

Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
This commit is contained in:
Lynix
2012-07-13 15:22:14 +02:00
parent 5f95f0b677
commit 06eda4eba9
75 changed files with 3385 additions and 861 deletions

View File

@@ -9,36 +9,9 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/Resource.hpp>
enum nzBufferAccess
{
nzBufferAccess_DiscardAndWrite,
nzBufferAccess_ReadOnly,
nzBufferAccess_ReadWrite,
nzBufferAccess_WriteOnly
};
enum nzBufferStorage
{
nzBufferStorage_Hardware,
nzBufferStorage_Software,
nzBufferStorage_Max = nzBufferStorage_Software
};
enum nzBufferType
{
nzBufferType_Index,
nzBufferType_Vertex
};
enum nzBufferUsage
{
nzBufferUsage_Dynamic,
nzBufferUsage_Static
};
class NzBufferImpl;
class NzRenderer;
class NzUtility;