Added Meshes and Animations (And many more)

Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
This commit is contained in:
Lynix
2012-07-13 15:22:14 +02:00
parent 5f95f0b677
commit 06eda4eba9
75 changed files with 3385 additions and 861 deletions

View File

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MESH_HPP
#define NAZARA_MESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/InputStream.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/ResourceLoader.hpp>
#include <Nazara/Utility/Resource.hpp>
#include <list>
#include <map>
class NzSubMesh;
class NzVertexDeclaration;
struct NzMeshParams
{
NzAnimationParams animation;
//const NzVertexDeclaration* declaration = nullptr;
bool forceSoftware = false;
bool loadAnimations = true;
bool IsValid() const;
};
class NzMesh;
typedef NzResourceLoader<NzMesh, NzMeshParams> NzMeshLoader;
struct NzMeshImpl;
class NAZARA_API NzMesh : public NzResource
{
friend class NzResourceLoader<NzMesh, NzMeshParams>;
public:
NzMesh() = default;
~NzMesh();
unsigned int AddSkin(const NzString& skin, bool setDefault = false);
nzUInt8 AddSubMesh(NzSubMesh* subMesh);
nzUInt8 AddSubMesh(const NzString& identifier, NzSubMesh* subMesh);
void Animate(unsigned int frameA, unsigned int frameB, float interpolation);
bool Create(nzAnimationType type);
void Destroy();
const NzAnimation* GetAnimation() const;
nzAnimationType GetAnimationType() const;
unsigned int GetFrameCount() const;
NzString GetSkin(unsigned int index = 0) const;
unsigned int GetSkinCount() const;
NzSubMesh* GetSubMesh(const NzString& identifier);
NzSubMesh* GetSubMesh(nzUInt8 index);
const NzSubMesh* GetSubMesh(const NzString& identifier) const;
const NzSubMesh* GetSubMesh(nzUInt8 index) const;
nzUInt8 GetSubMeshCount() const;
unsigned int GetVertexCount() const;
bool HasAnimation() const;
bool HasSkin(unsigned int index = 0) const;
bool HasSubMesh(const NzString& identifier) const;
bool HasSubMesh(nzUInt8 index = 0) const;
bool IsAnimable() const;
bool IsValid() const;
bool LoadFromFile(const NzString& filePath, const NzMeshParams& params = NzMeshParams());
bool LoadFromMemory(const void* data, std::size_t size, const NzMeshParams& params = NzMeshParams());
bool LoadFromStream(NzInputStream& stream, const NzMeshParams& params = NzMeshParams());
void RemoveSkin(unsigned int index = 0);
void RemoveSubMesh(const NzString& identifier);
void RemoveSubMesh(nzUInt8 index = 0);
bool SetAnimation(const NzAnimation* animation);
private:
NzMeshImpl* m_impl = nullptr;
static std::list<NzMeshLoader::MemoryLoader> s_memoryLoaders;
static std::list<NzMeshLoader::StreamLoader> s_streamLoaders;
static std::multimap<NzString, NzMeshLoader::LoadFileFunction> s_fileLoaders;
};
#endif // NAZARA_MESH_HPP