Added Meshes and Animations (And many more)

Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
This commit is contained in:
Lynix
2012-07-13 15:22:14 +02:00
parent 5f95f0b677
commit 06eda4eba9
75 changed files with 3385 additions and 861 deletions

View File

@@ -9,55 +9,9 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <map>
enum nzPixelFormat
{
nzPixelFormat_Undefined,
nzPixelFormat_BGR8, // 3*nzUInt8
nzPixelFormat_BGRA8, // 4*nzUInt8
nzPixelFormat_DXT1,
nzPixelFormat_DXT3,
nzPixelFormat_DXT5,
nzPixelFormat_L8, // 1*nzUInt8
nzPixelFormat_LA8, // 2*nzUInt8
/*
nzPixelFormat_RGB16F,
nzPixelFormat_RGB16I, // 4*nzUInt16
nzPixelFormat_RGB32F,
nzPixelFormat_RGB32I, // 4*nzUInt32
nzPixelFormat_RGBA16F,
nzPixelFormat_RGBA16I, // 4*nzUInt16
nzPixelFormat_RGBA32F,
nzPixelFormat_RGBA32I, // 4*nzUInt32
*/
nzPixelFormat_RGBA4, // 1*nzUInt16
nzPixelFormat_RGB5A1, // 1*nzUInt16
nzPixelFormat_RGB8, // 3*nzUInt8
nzPixelFormat_RGBA8, // 4*nzUInt8
/*
nzPixelFormat_Depth16,
nzPixelFormat_Depth24,
nzPixelFormat_Depth24Stencil8,
nzPixelFormat_Depth32,
nzPixelFormat_Stencil1,
nzPixelFormat_Stencil4,
nzPixelFormat_Stencil8,
nzPixelFormat_Stencil16,
*/
nzPixelFormat_Max = nzPixelFormat_RGBA8
};
enum nzPixelFlipping
{
nzPixelFlipping_Horizontally,
nzPixelFlipping_Vertically,
nzPixelFlipping_Max = nzPixelFlipping_Vertically
};
class NzUtility;
class NzPixelFormat