Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported Color::(FromTo)HSV now takes hue and saturation in degrees Fixed Context::EnsureContext Fixed COW thread-safety (String, Image, Matrix4) Fixed Quatenion<T>::operator*(const Vector3<T>&) Fixed ResourceLoader Fixed String::Resize with a size of 0 Fixed Texture mipmapping crash Fixed per-class thread-safety IndexBuffer and VertexBuffer are now resources It is now possible to use more than 8 texcoords per shader Moved all enumerations into separate files (Core/Enums.hpp, Utility/Enums.hpp, ..) Removed NzContextParameters::defaultWindow VertexDeclaration has been rewritten (New interface/COW)
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@@ -9,55 +9,9 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <map>
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enum nzPixelFormat
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{
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nzPixelFormat_Undefined,
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nzPixelFormat_BGR8, // 3*nzUInt8
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nzPixelFormat_BGRA8, // 4*nzUInt8
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nzPixelFormat_DXT1,
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nzPixelFormat_DXT3,
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nzPixelFormat_DXT5,
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nzPixelFormat_L8, // 1*nzUInt8
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nzPixelFormat_LA8, // 2*nzUInt8
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/*
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nzPixelFormat_RGB16F,
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nzPixelFormat_RGB16I, // 4*nzUInt16
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nzPixelFormat_RGB32F,
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nzPixelFormat_RGB32I, // 4*nzUInt32
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nzPixelFormat_RGBA16F,
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nzPixelFormat_RGBA16I, // 4*nzUInt16
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nzPixelFormat_RGBA32F,
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nzPixelFormat_RGBA32I, // 4*nzUInt32
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*/
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nzPixelFormat_RGBA4, // 1*nzUInt16
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nzPixelFormat_RGB5A1, // 1*nzUInt16
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nzPixelFormat_RGB8, // 3*nzUInt8
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nzPixelFormat_RGBA8, // 4*nzUInt8
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/*
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nzPixelFormat_Depth16,
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nzPixelFormat_Depth24,
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nzPixelFormat_Depth24Stencil8,
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nzPixelFormat_Depth32,
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nzPixelFormat_Stencil1,
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nzPixelFormat_Stencil4,
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nzPixelFormat_Stencil8,
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nzPixelFormat_Stencil16,
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*/
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nzPixelFormat_Max = nzPixelFormat_RGBA8
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};
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enum nzPixelFlipping
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{
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nzPixelFlipping_Horizontally,
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nzPixelFlipping_Vertically,
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nzPixelFlipping_Max = nzPixelFlipping_Vertically
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};
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class NzUtility;
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class NzPixelFormat
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