Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported Color::(FromTo)HSV now takes hue and saturation in degrees Fixed Context::EnsureContext Fixed COW thread-safety (String, Image, Matrix4) Fixed Quatenion<T>::operator*(const Vector3<T>&) Fixed ResourceLoader Fixed String::Resize with a size of 0 Fixed Texture mipmapping crash Fixed per-class thread-safety IndexBuffer and VertexBuffer are now resources It is now possible to use more than 8 texcoords per shader Moved all enumerations into separate files (Core/Enums.hpp, Utility/Enums.hpp, ..) Removed NzContextParameters::defaultWindow VertexDeclaration has been rewritten (New interface/COW)
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include/Nazara/Utility/SubMesh.hpp
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include/Nazara/Utility/SubMesh.hpp
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SUBMESH_HPP
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#define NAZARA_SUBMESH_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/Resource.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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class NzMesh;
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class NAZARA_API NzSubMesh : public NzResource
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{
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friend class NzMesh;
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public:
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NzSubMesh(const NzMesh* parent);
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virtual ~NzSubMesh();
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void Animate(unsigned int frameA, unsigned int frameB, float interpolation);
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virtual const NzIndexBuffer* GetIndexBuffer() const = 0;
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const NzMesh* GetParent() const;
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virtual nzPrimitiveType GetPrimitiveType() const = 0;
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virtual const NzVertexBuffer* GetVertexBuffer() const = 0;
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virtual const NzVertexDeclaration* GetVertexDeclaration() const = 0;
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unsigned int GetVertexCount() const;
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protected:
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virtual void AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation) = 0;
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const NzMesh* m_parent;
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};
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#endif // NAZARA_SUBMESH_HPP
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