Added Meshes and Animations (And many more)

Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
This commit is contained in:
Lynix
2012-07-13 15:22:14 +02:00
parent 5f95f0b677
commit 06eda4eba9
75 changed files with 3385 additions and 861 deletions

View File

@@ -130,10 +130,11 @@ bool NzGLSLShader::Create()
glBindAttribLocation(m_program, attribIndex[nzElementUsage_Diffuse], "Diffuse");
glBindAttribLocation(m_program, attribIndex[nzElementUsage_Tangent], "Tangent");
NzString uniformName = "TexCoord*";
for (unsigned int i = 0; i < 8; ++i)
NzString uniform = "TexCoord";
unsigned int maxTexCoords = NazaraRenderer->GetMaxTextureUnits();
for (unsigned int i = 0; i < maxTexCoords; ++i)
{
uniformName[8] = '0'+i;
NzString uniformName = uniform + NzString::Number(i);
glBindAttribLocation(m_program, attribIndex[nzElementUsage_TexCoord]+i, uniformName.GetConstBuffer());
}