Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported Color::(FromTo)HSV now takes hue and saturation in degrees Fixed Context::EnsureContext Fixed COW thread-safety (String, Image, Matrix4) Fixed Quatenion<T>::operator*(const Vector3<T>&) Fixed ResourceLoader Fixed String::Resize with a size of 0 Fixed Texture mipmapping crash Fixed per-class thread-safety IndexBuffer and VertexBuffer are now resources It is now possible to use more than 8 texcoords per shader Moved all enumerations into separate files (Core/Enums.hpp, Utility/Enums.hpp, ..) Removed NzContextParameters::defaultWindow VertexDeclaration has been rewritten (New interface/COW)
This commit is contained in:
173
src/Nazara/Utility/Loaders/MD2/Constants.cpp
Normal file
173
src/Nazara/Utility/Loaders/MD2/Constants.cpp
Normal file
@@ -0,0 +1,173 @@
|
||||
// Copyright (C) 2011 Jérôme Leclercq
|
||||
// This file is part of the "Ungine".
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// For conditions of distribution and use, see copyright notice in Core.h
|
||||
|
||||
#include <Nazara/Utility/Loaders/MD2/Constants.hpp>
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const nzUInt32 md2Ident = 'I' + ('D'<<8) + ('P'<<16) + ('2'<<24);
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||||
|
||||
const NzVector3f md2Normals[162] =
|
||||
{
|
||||
NzVector3f(-0.525731f, 0.000000f, 0.850651f),
|
||||
NzVector3f(-0.442863f, 0.238856f, 0.864188f),
|
||||
NzVector3f(-0.295242f, 0.000000f, 0.955423f),
|
||||
NzVector3f(-0.309017f, 0.500000f, 0.809017f),
|
||||
NzVector3f(-0.162460f, 0.262866f, 0.951056f),
|
||||
NzVector3f(0.000000f, 0.000000f, 1.000000f),
|
||||
NzVector3f(0.000000f, 0.850651f, 0.525731f),
|
||||
NzVector3f(-0.147621f, 0.716567f, 0.681718f),
|
||||
NzVector3f(0.147621f, 0.716567f, 0.681718f),
|
||||
NzVector3f(0.000000f, 0.525731f, 0.850651f),
|
||||
NzVector3f(0.309017f, 0.500000f, 0.809017f),
|
||||
NzVector3f(0.525731f, 0.000000f, 0.850651f),
|
||||
NzVector3f(0.295242f, 0.000000f, 0.955423f),
|
||||
NzVector3f(0.442863f, 0.238856f, 0.864188f),
|
||||
NzVector3f(0.162460f, 0.262866f, 0.951056f),
|
||||
NzVector3f(-0.681718f, 0.147621f, 0.716567f),
|
||||
NzVector3f(-0.809017f, 0.309017f, 0.500000f),
|
||||
NzVector3f(-0.587785f, 0.425325f, 0.688191f),
|
||||
NzVector3f(-0.850651f, 0.525731f, 0.000000f),
|
||||
NzVector3f(-0.864188f, 0.442863f, 0.238856f),
|
||||
NzVector3f(-0.716567f, 0.681718f, 0.147621f),
|
||||
NzVector3f(-0.688191f, 0.587785f, 0.425325f),
|
||||
NzVector3f(-0.500000f, 0.809017f, 0.309017f),
|
||||
NzVector3f(-0.238856f, 0.864188f, 0.442863f),
|
||||
NzVector3f(-0.425325f, 0.688191f, 0.587785f),
|
||||
NzVector3f(-0.716567f, 0.681718f, -0.147621f),
|
||||
NzVector3f(-0.500000f, 0.809017f, -0.309017f),
|
||||
NzVector3f(-0.525731f, 0.850651f, 0.000000f),
|
||||
NzVector3f(0.000000f, 0.850651f, -0.525731f),
|
||||
NzVector3f(-0.238856f, 0.864188f, -0.442863f),
|
||||
NzVector3f(0.000000f, 0.955423f, -0.295242f),
|
||||
NzVector3f(-0.262866f, 0.951056f, -0.162460f),
|
||||
NzVector3f(0.000000f, 1.000000f, 0.000000f),
|
||||
NzVector3f(0.000000f, 0.955423f, 0.295242f),
|
||||
NzVector3f(-0.262866f, 0.951056f, 0.162460f),
|
||||
NzVector3f(0.238856f, 0.864188f, 0.442863f),
|
||||
NzVector3f(0.262866f, 0.951056f, 0.162460f),
|
||||
NzVector3f(0.500000f, 0.809017f, 0.309017f),
|
||||
NzVector3f(0.238856f, 0.864188f, -0.442863f),
|
||||
NzVector3f(0.262866f, 0.951056f, -0.162460f),
|
||||
NzVector3f(0.500000f, 0.809017f, -0.309017f),
|
||||
NzVector3f(0.850651f, 0.525731f, 0.000000f),
|
||||
NzVector3f(0.716567f, 0.681718f, 0.147621f),
|
||||
NzVector3f(0.716567f, 0.681718f, -0.147621f),
|
||||
NzVector3f(0.525731f, 0.850651f, 0.000000f),
|
||||
NzVector3f(0.425325f, 0.688191f, 0.587785f),
|
||||
NzVector3f(0.864188f, 0.442863f, 0.238856f),
|
||||
NzVector3f(0.688191f, 0.587785f, 0.425325f),
|
||||
NzVector3f(0.809017f, 0.309017f, 0.500000f),
|
||||
NzVector3f(0.681718f, 0.147621f, 0.716567f),
|
||||
NzVector3f(0.587785f, 0.425325f, 0.688191f),
|
||||
NzVector3f(0.955423f, 0.295242f, 0.000000f),
|
||||
NzVector3f(1.000000f, 0.000000f, 0.000000f),
|
||||
NzVector3f(0.951056f, 0.162460f, 0.262866f),
|
||||
NzVector3f(0.850651f, -0.525731f, 0.000000f),
|
||||
NzVector3f(0.955423f, -0.295242f, 0.000000f),
|
||||
NzVector3f(0.864188f, -0.442863f, 0.238856f),
|
||||
NzVector3f(0.951056f, -0.162460f, 0.262866f),
|
||||
NzVector3f(0.809017f, -0.309017f, 0.500000f),
|
||||
NzVector3f(0.681718f, -0.147621f, 0.716567f),
|
||||
NzVector3f(0.850651f, 0.000000f, 0.525731f),
|
||||
NzVector3f(0.864188f, 0.442863f, -0.238856f),
|
||||
NzVector3f(0.809017f, 0.309017f, -0.500000f),
|
||||
NzVector3f(0.951056f, 0.162460f, -0.262866f),
|
||||
NzVector3f(0.525731f, 0.000000f, -0.850651f),
|
||||
NzVector3f(0.681718f, 0.147621f, -0.716567f),
|
||||
NzVector3f(0.681718f, -0.147621f, -0.716567f),
|
||||
NzVector3f(0.850651f, 0.000000f, -0.525731f),
|
||||
NzVector3f(0.809017f, -0.309017f, -0.500000f),
|
||||
NzVector3f(0.864188f, -0.442863f, -0.238856f),
|
||||
NzVector3f(0.951056f, -0.162460f, -0.262866f),
|
||||
NzVector3f(0.147621f, 0.716567f, -0.681718f),
|
||||
NzVector3f(0.309017f, 0.500000f, -0.809017f),
|
||||
NzVector3f(0.425325f, 0.688191f, -0.587785f),
|
||||
NzVector3f(0.442863f, 0.238856f, -0.864188f),
|
||||
NzVector3f(0.587785f, 0.425325f, -0.688191f),
|
||||
NzVector3f(0.688191f, 0.587785f, -0.425325f),
|
||||
NzVector3f(-0.147621f, 0.716567f, -0.681718f),
|
||||
NzVector3f(-0.309017f, 0.500000f, -0.809017f),
|
||||
NzVector3f(0.000000f, 0.525731f, -0.850651f),
|
||||
NzVector3f(-0.525731f, 0.000000f, -0.850651f),
|
||||
NzVector3f(-0.442863f, 0.238856f, -0.864188f),
|
||||
NzVector3f(-0.295242f, 0.000000f, -0.955423f),
|
||||
NzVector3f(-0.162460f, 0.262866f, -0.951056f),
|
||||
NzVector3f(0.000000f, 0.000000f, -1.000000f),
|
||||
NzVector3f(0.295242f, 0.000000f, -0.955423f),
|
||||
NzVector3f(0.162460f, 0.262866f, -0.951056f),
|
||||
NzVector3f(-0.442863f, -0.238856f, -0.864188f),
|
||||
NzVector3f(-0.309017f, -0.500000f, -0.809017f),
|
||||
NzVector3f(-0.162460f, -0.262866f, -0.951056f),
|
||||
NzVector3f(0.000000f, -0.850651f, -0.525731f),
|
||||
NzVector3f(-0.147621f, -0.716567f, -0.681718f),
|
||||
NzVector3f(0.147621f, -0.716567f, -0.681718f),
|
||||
NzVector3f(0.000000f, -0.525731f, -0.850651f),
|
||||
NzVector3f(0.309017f, -0.500000f, -0.809017f),
|
||||
NzVector3f(0.442863f, -0.238856f, -0.864188f),
|
||||
NzVector3f(0.162460f, -0.262866f, -0.951056f),
|
||||
NzVector3f(0.238856f, -0.864188f, -0.442863f),
|
||||
NzVector3f(0.500000f, -0.809017f, -0.309017f),
|
||||
NzVector3f(0.425325f, -0.688191f, -0.587785f),
|
||||
NzVector3f(0.716567f, -0.681718f, -0.147621f),
|
||||
NzVector3f(0.688191f, -0.587785f, -0.425325f),
|
||||
NzVector3f(0.587785f, -0.425325f, -0.688191f),
|
||||
NzVector3f(0.000000f, -0.955423f, -0.295242f),
|
||||
NzVector3f(0.000000f, -1.000000f, 0.000000f),
|
||||
NzVector3f(0.262866f, -0.951056f, -0.162460f),
|
||||
NzVector3f(0.000000f, -0.850651f, 0.525731f),
|
||||
NzVector3f(0.000000f, -0.955423f, 0.295242f),
|
||||
NzVector3f(0.238856f, -0.864188f, 0.442863f),
|
||||
NzVector3f(0.262866f, -0.951056f, 0.162460f),
|
||||
NzVector3f(0.500000f, -0.809017f, 0.309017f),
|
||||
NzVector3f(0.716567f, -0.681718f, 0.147621f),
|
||||
NzVector3f(0.525731f, -0.850651f, 0.000000f),
|
||||
NzVector3f(-0.238856f, -0.864188f, -0.442863f),
|
||||
NzVector3f(-0.500000f, -0.809017f, -0.309017f),
|
||||
NzVector3f(-0.262866f, -0.951056f, -0.162460f),
|
||||
NzVector3f(-0.850651f, -0.525731f, 0.000000f),
|
||||
NzVector3f(-0.716567f, -0.681718f, -0.147621f),
|
||||
NzVector3f(-0.716567f, -0.681718f, 0.147621f),
|
||||
NzVector3f(-0.525731f, -0.850651f, 0.000000f),
|
||||
NzVector3f(-0.500000f, -0.809017f, 0.309017f),
|
||||
NzVector3f(-0.238856f, -0.864188f, 0.442863f),
|
||||
NzVector3f(-0.262866f, -0.951056f, 0.162460f),
|
||||
NzVector3f(-0.864188f, -0.442863f, 0.238856f),
|
||||
NzVector3f(-0.809017f, -0.309017f, 0.500000f),
|
||||
NzVector3f(-0.688191f, -0.587785f, 0.425325f),
|
||||
NzVector3f(-0.681718f, -0.147621f, 0.716567f),
|
||||
NzVector3f(-0.442863f, -0.238856f, 0.864188f),
|
||||
NzVector3f(-0.587785f, -0.425325f, 0.688191f),
|
||||
NzVector3f(-0.309017f, -0.500000f, 0.809017f),
|
||||
NzVector3f(-0.147621f, -0.716567f, 0.681718f),
|
||||
NzVector3f(-0.425325f, -0.688191f, 0.587785f),
|
||||
NzVector3f(-0.162460f, -0.262866f, 0.951056f),
|
||||
NzVector3f(0.442863f, -0.238856f, 0.864188f),
|
||||
NzVector3f(0.162460f, -0.262866f, 0.951056f),
|
||||
NzVector3f(0.309017f, -0.500000f, 0.809017f),
|
||||
NzVector3f(0.147621f, -0.716567f, 0.681718f),
|
||||
NzVector3f(0.000000f, -0.525731f, 0.850651f),
|
||||
NzVector3f(0.425325f, -0.688191f, 0.587785f),
|
||||
NzVector3f(0.587785f, -0.425325f, 0.688191f),
|
||||
NzVector3f(0.688191f, -0.587785f, 0.425325f),
|
||||
NzVector3f(-0.955423f, 0.295242f, 0.000000f),
|
||||
NzVector3f(-0.951056f, 0.162460f, 0.262866f),
|
||||
NzVector3f(-1.000000f, 0.000000f, 0.000000f),
|
||||
NzVector3f(-0.850651f, 0.000000f, 0.525731f),
|
||||
NzVector3f(-0.955423f, -0.295242f, 0.000000f),
|
||||
NzVector3f(-0.951056f, -0.162460f, 0.262866f),
|
||||
NzVector3f(-0.864188f, 0.442863f, -0.238856f),
|
||||
NzVector3f(-0.951056f, 0.162460f, -0.262866f),
|
||||
NzVector3f(-0.809017f, 0.309017f, -0.500000f),
|
||||
NzVector3f(-0.864188f, -0.442863f, -0.238856f),
|
||||
NzVector3f(-0.951056f, -0.162460f, -0.262866f),
|
||||
NzVector3f(-0.809017f, -0.309017f, -0.500000f),
|
||||
NzVector3f(-0.681718f, 0.147621f, -0.716567f),
|
||||
NzVector3f(-0.681718f, -0.147621f, -0.716567f),
|
||||
NzVector3f(-0.850651f, 0.000000f, -0.525731f),
|
||||
NzVector3f(-0.688191f, 0.587785f, -0.425325f),
|
||||
NzVector3f(-0.587785f, 0.425325f, -0.688191f),
|
||||
NzVector3f(-0.425325f, 0.688191f, -0.587785f),
|
||||
NzVector3f(-0.425325f, -0.688191f, -0.587785f),
|
||||
NzVector3f(-0.587785f, -0.425325f, -0.688191f),
|
||||
NzVector3f(-0.688191f, -0.587785f, -0.425325f)
|
||||
};
|
||||
65
src/Nazara/Utility/Loaders/MD2/Constants.hpp
Normal file
65
src/Nazara/Utility/Loaders/MD2/Constants.hpp
Normal file
@@ -0,0 +1,65 @@
|
||||
// Copyright (C) 2011 Jérôme Leclercq
|
||||
// This file is part of the "Ungine".
|
||||
// For conditions of distribution and use, see copyright notice in Core.h
|
||||
|
||||
#ifndef NAZARA_LOADERS_MD2_CONSTANTS_HPP
|
||||
#define NAZARA_LOADERS_MD2_CONSTANTS_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <vector>
|
||||
|
||||
struct md2_header
|
||||
{
|
||||
nzUInt32 ident; // nombre magique : "IDP2"
|
||||
nzUInt32 version; // version du format : 8
|
||||
|
||||
nzUInt32 skinwidth; // largeur texture
|
||||
nzUInt32 skinheight; // hauteur texture
|
||||
|
||||
nzUInt32 framesize; // taille d'une frame en octets
|
||||
|
||||
nzUInt32 num_skins; // nombre de skins
|
||||
nzUInt32 num_vertices; // nombre de vertices par frame
|
||||
nzUInt32 num_st; // nombre de coordonnées de texture
|
||||
nzUInt32 num_tris; // nombre de triangles
|
||||
nzUInt32 num_glcmds; // nombre de commandes opengl
|
||||
nzUInt32 num_frames; // nombre de frames
|
||||
|
||||
nzUInt32 offset_skins; // offset données skins
|
||||
nzUInt32 offset_st; // offset données coordonnées de texture
|
||||
nzUInt32 offset_tris; // offset données triangles
|
||||
nzUInt32 offset_frames; // offset données frames
|
||||
nzUInt32 offset_glcmds; // offset données commandes OpenGL
|
||||
nzUInt32 offset_end; // offset fin de fichier
|
||||
};
|
||||
|
||||
struct md2_vertex
|
||||
{
|
||||
nzUInt8 x, y, z;
|
||||
nzUInt8 n;
|
||||
};
|
||||
|
||||
struct md2_texCoord
|
||||
{
|
||||
nzInt16 u, v;
|
||||
};
|
||||
|
||||
struct md2_triangle
|
||||
{
|
||||
nzUInt16 vertices[3];
|
||||
nzUInt16 texCoords[3];
|
||||
};
|
||||
|
||||
struct md2_frame
|
||||
{
|
||||
NzVector3f scale;
|
||||
NzVector3f translate;
|
||||
char name[16];
|
||||
std::vector<md2_vertex> vertices;
|
||||
};
|
||||
|
||||
extern const nzUInt32 md2Ident;
|
||||
extern const NzVector3f md2Normals[162];
|
||||
|
||||
#endif // NAZARA_LOADERS_MD2_CONSTANTS_HPP
|
||||
266
src/Nazara/Utility/Loaders/MD2/Loader.cpp
Normal file
266
src/Nazara/Utility/Loaders/MD2/Loader.cpp
Normal file
@@ -0,0 +1,266 @@
|
||||
// Copyright (C) 2011 Jérôme Leclercq
|
||||
// This file is part of the "Ungine".
|
||||
// For conditions of distribution and use, see copyright notice in Core.h
|
||||
|
||||
#include <Nazara/Utility/Loaders/MD2.hpp>
|
||||
#include <Nazara/Core/Endianness.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/File.hpp>
|
||||
#include <Nazara/Core/InputStream.hpp>
|
||||
#include <Nazara/Core/MemoryStream.hpp>
|
||||
#include <Nazara/Math/Basic.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
#include <Nazara/Utility/Loaders/MD2/Constants.hpp>
|
||||
#include <Nazara/Utility/Loaders/MD2/Mesh.hpp>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace
|
||||
{
|
||||
bool NzLoader_MD2_LoadStream(NzMesh* mesh, NzInputStream& stream, const NzMeshParams& parameters);
|
||||
|
||||
bool NzLoader_MD2_LoadFile(NzMesh* mesh, const NzString& filePath, const NzMeshParams& parameters)
|
||||
{
|
||||
NzFile file(filePath);
|
||||
if (!file.Open(NzFile::ReadOnly))
|
||||
{
|
||||
NazaraError("Failed to open file");
|
||||
return false;
|
||||
}
|
||||
|
||||
return NzLoader_MD2_LoadStream(mesh, file, parameters);
|
||||
}
|
||||
|
||||
bool NzLoader_MD2_LoadMemory(NzMesh* mesh, const void* data, unsigned int size, const NzMeshParams& parameters)
|
||||
{
|
||||
NzMemoryStream stream(data, size);
|
||||
return NzLoader_MD2_LoadStream(mesh, stream, parameters);
|
||||
}
|
||||
|
||||
bool NzLoader_MD2_LoadStream(NzMesh* mesh, NzInputStream& stream, const NzMeshParams& parameters)
|
||||
{
|
||||
md2_header header;
|
||||
if (stream.Read(&header, sizeof(md2_header)) != sizeof(md2_header))
|
||||
{
|
||||
NazaraError("Failed to read header");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Les fichiers MD2 sont en little endian
|
||||
#if NAZARA_BIG_ENDIAN
|
||||
NzByteSwap(&header.ident, sizeof(nzUInt32));
|
||||
#endif
|
||||
|
||||
if (header.ident != md2Ident)
|
||||
{
|
||||
NazaraError("Invalid MD2 file");
|
||||
return false;
|
||||
}
|
||||
|
||||
#if NAZARA_BIG_ENDIAN
|
||||
NzByteSwap(&header.version, sizeof(nzUInt32));
|
||||
#endif
|
||||
|
||||
if (header.version != 8)
|
||||
{
|
||||
NazaraError("Bad version number (" + NzString::Number(header.version) + ')');
|
||||
return false;
|
||||
}
|
||||
|
||||
#if NAZARA_BIG_ENDIAN
|
||||
NzByteSwap(&header.skinwidth, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.skinheight, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.framesize, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.num_skins, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.num_vertices, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.num_st, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.num_tris, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.num_glcmds, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.num_frames, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.offset_skins, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.offset_st, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.offset_tris, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.offset_frames, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.offset_glcmds, sizeof(nzUInt32));
|
||||
NzByteSwap(&header.offset_end, sizeof(nzUInt32));
|
||||
#endif
|
||||
|
||||
if (stream.GetSize() < header.offset_end)
|
||||
{
|
||||
NazaraError("Incomplete MD2 file");
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Création du mesh
|
||||
// Animé ou statique, c'est la question
|
||||
bool animated;
|
||||
unsigned int startFrame = NzClamp(parameters.animation.startFrame, 0U, static_cast<unsigned int>(header.num_frames-1));
|
||||
unsigned int endFrame = NzClamp(parameters.animation.endFrame, 0U, static_cast<unsigned int>(header.num_frames-1));
|
||||
|
||||
if (parameters.loadAnimations && startFrame != endFrame)
|
||||
animated = true;
|
||||
else
|
||||
animated = false;
|
||||
|
||||
if (!mesh->Create((animated) ? nzAnimationType_Keyframe : nzAnimationType_Static)) // Ne devrait pas échouer
|
||||
{
|
||||
NazaraInternalError("Failed to create mesh");
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Chargement des skins
|
||||
if (header.num_skins > 0)
|
||||
{
|
||||
stream.SetCursorPos(header.offset_skins);
|
||||
{
|
||||
char skin[68];
|
||||
for (unsigned int i = 0; i < header.num_skins; ++i)
|
||||
{
|
||||
stream.Read(skin, 68*sizeof(char));
|
||||
mesh->AddSkin(skin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Chargement des animmations
|
||||
if (animated)
|
||||
{
|
||||
NzAnimation* animation = new NzAnimation;
|
||||
if (animation->Create(nzAnimationType_Keyframe, endFrame-startFrame+1))
|
||||
{
|
||||
NzString frameName;
|
||||
|
||||
NzSequence sequence;
|
||||
sequence.framePerSecond = 10; // Par défaut pour les animations MD2
|
||||
|
||||
char name[16], last[16];
|
||||
stream.SetCursorPos(header.offset_frames + startFrame*header.framesize + offsetof(md2_frame, name));
|
||||
stream.Read(last, 16*sizeof(char));
|
||||
|
||||
int pos = std::strlen(last)-1;
|
||||
for (unsigned int j = 0; j < 2; ++j)
|
||||
{
|
||||
if (!std::isdigit(last[pos]))
|
||||
break;
|
||||
|
||||
pos--;
|
||||
}
|
||||
last[pos+1] = '\0';
|
||||
|
||||
unsigned int numFrames = 0;
|
||||
for (unsigned int i = startFrame; i <= endFrame; ++i)
|
||||
{
|
||||
stream.SetCursorPos(header.offset_frames + i*header.framesize + offsetof(md2_frame, name));
|
||||
stream.Read(name, 16*sizeof(char));
|
||||
|
||||
int pos = std::strlen(name)-1;
|
||||
for (unsigned int j = 0; j < 2; ++j)
|
||||
{
|
||||
if (!std::isdigit(name[pos]))
|
||||
break;
|
||||
|
||||
pos--;
|
||||
}
|
||||
name[pos+1] = '\0';
|
||||
|
||||
if (std::strcmp(name, last) != 0) // Si les deux frames n'ont pas le même nom
|
||||
{
|
||||
// Alors on enregistre la séquence
|
||||
sequence.firstFrame = i-numFrames;
|
||||
sequence.lastFrame = i-1;
|
||||
sequence.name = last;
|
||||
animation->AddSequence(sequence);
|
||||
|
||||
std::strcpy(last, name);
|
||||
|
||||
numFrames = 0;
|
||||
}
|
||||
|
||||
numFrames++;
|
||||
}
|
||||
|
||||
// On ajoute la dernière frame (Qui n'a pas été traitée par la boucle)
|
||||
sequence.firstFrame = endFrame-numFrames;
|
||||
sequence.lastFrame = endFrame;
|
||||
sequence.name = last;
|
||||
animation->AddSequence(sequence);
|
||||
|
||||
mesh->SetAnimation(animation);
|
||||
animation->SetPersistent(false);
|
||||
}
|
||||
else
|
||||
NazaraInternalError("Failed to create animaton");
|
||||
}
|
||||
|
||||
/// Chargement des submesh
|
||||
// Actuellement le loader ne charge qu'un submesh
|
||||
// TODO: Utiliser les commandes OpenGL pour accélérer le rendu
|
||||
NzMD2Mesh* subMesh = new NzMD2Mesh(mesh);
|
||||
if (!subMesh->Create(header, stream, parameters))
|
||||
{
|
||||
NazaraError("Failed to create MD2 mesh");
|
||||
return false;
|
||||
}
|
||||
|
||||
mesh->AddSubMesh(subMesh);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NzLoader_MD2_IdentifyMemory(const void* data, unsigned int size, const NzMeshParams& parameters)
|
||||
{
|
||||
NazaraUnused(parameters);
|
||||
|
||||
if (size < sizeof(md2_header))
|
||||
return false;
|
||||
|
||||
const md2_header* header = reinterpret_cast<const md2_header*>(data);
|
||||
|
||||
#if NAZARA_BIG_ENDIAN
|
||||
nzUInt32 ident = header->ident;
|
||||
nzUInt32 version = header->version;
|
||||
|
||||
NzByteSwap(&ident, sizeof(nzUInt32));
|
||||
NzByteSwap(&version, sizeof(nzUInt32));
|
||||
|
||||
return ident == md2Ident && version == 8;
|
||||
#else
|
||||
return header->ident == md2Ident && header->version == 8;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool NzLoader_MD2_IdentifyStream(NzInputStream& stream, const NzMeshParams& parameters)
|
||||
{
|
||||
NazaraUnused(parameters);
|
||||
|
||||
nzUInt32 magic[2];
|
||||
if (stream.Read(&magic[0], 2*sizeof(nzUInt32)) != 2*sizeof(nzUInt32))
|
||||
return false;
|
||||
|
||||
#if NAZARA_BIG_ENDIAN
|
||||
NzByteSwap(&magic[0], sizeof(nzUInt32));
|
||||
NzByteSwap(&magic[1], sizeof(nzUInt32));
|
||||
#endif
|
||||
|
||||
return magic[0] == md2Ident && magic[1] == 8;
|
||||
}
|
||||
}
|
||||
|
||||
void NzLoaders_MD2_Register()
|
||||
{
|
||||
NzMD2Mesh::Initialize();
|
||||
|
||||
NzMeshLoader::RegisterFileLoader("md2", NzLoader_MD2_LoadFile);
|
||||
NzMeshLoader::RegisterMemoryLoader(NzLoader_MD2_IdentifyMemory, NzLoader_MD2_LoadMemory);
|
||||
NzMeshLoader::RegisterStreamLoader(NzLoader_MD2_IdentifyStream, NzLoader_MD2_LoadStream);
|
||||
}
|
||||
|
||||
void NzLoaders_MD2_Unregister()
|
||||
{
|
||||
NzMeshLoader::UnregisterStreamLoader(NzLoader_MD2_IdentifyStream, NzLoader_MD2_LoadStream);
|
||||
NzMeshLoader::UnregisterMemoryLoader(NzLoader_MD2_IdentifyMemory, NzLoader_MD2_LoadMemory);
|
||||
NzMeshLoader::UnregisterFileLoader("md2", NzLoader_MD2_LoadFile);
|
||||
|
||||
NzMD2Mesh::Uninitialize();
|
||||
}
|
||||
275
src/Nazara/Utility/Loaders/MD2/Mesh.cpp
Normal file
275
src/Nazara/Utility/Loaders/MD2/Mesh.cpp
Normal file
@@ -0,0 +1,275 @@
|
||||
// Copyright (C) 2011 Jérôme Leclercq
|
||||
// This file is part of the "Ungine".
|
||||
// For conditions of distribution and use, see copyright notice in Core.h
|
||||
|
||||
#include <Nazara/Utility/Loaders/MD2/Mesh.hpp>
|
||||
#include <Nazara/Core/InputStream.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Utility/IndexBuffer.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
#include <Nazara/Utility/VertexBuffer.hpp>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
NzMD2Mesh::NzMD2Mesh(const NzMesh* parent) :
|
||||
NzKeyframeMesh(parent),
|
||||
m_frames(nullptr),
|
||||
m_indexBuffer(nullptr),
|
||||
m_vertexBuffer(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
NzMD2Mesh::~NzMD2Mesh()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
bool NzMD2Mesh::Create(const md2_header& header, NzInputStream& stream, const NzMeshParams& parameters)
|
||||
{
|
||||
Destroy();
|
||||
|
||||
unsigned int startFrame = NzClamp(parameters.animation.startFrame, 0U, static_cast<unsigned int>(header.num_frames-1));
|
||||
unsigned int endFrame = NzClamp(parameters.animation.endFrame, 0U, static_cast<unsigned int>(header.num_frames-1));
|
||||
|
||||
m_frameCount = endFrame - startFrame + 1;
|
||||
m_vertexCount = header.num_tris*3;
|
||||
|
||||
/// Chargement des vertices
|
||||
std::vector<md2_texCoord> texCoords(header.num_st);
|
||||
std::vector<md2_triangle> triangles(header.num_tris);
|
||||
|
||||
// Lecture des coordonnées de texture
|
||||
stream.SetCursorPos(header.offset_st);
|
||||
stream.Read(&texCoords[0], header.num_st*sizeof(md2_texCoord));
|
||||
|
||||
#if NAZARA_BIG_ENDIAN
|
||||
for (unsigned int i = 0; i < header.num_st; ++i)
|
||||
{
|
||||
NzByteSwap(&texCoords[i].u, sizeof(nzInt16));
|
||||
NzByteSwap(&texCoords[i].v, sizeof(nzInt16));
|
||||
}
|
||||
#endif
|
||||
|
||||
stream.SetCursorPos(header.offset_tris);
|
||||
stream.Read(&triangles[0], header.num_tris*sizeof(md2_triangle));
|
||||
|
||||
#if NAZARA_BIG_ENDIAN
|
||||
for (unsigned int i = 0; i < header.num_tris; ++i)
|
||||
{
|
||||
NzByteSwap(&triangles[i].vertices[0], sizeof(nzUInt16));
|
||||
NzByteSwap(&texCoords[i].texCoords[0], sizeof(nzUInt16));
|
||||
|
||||
NzByteSwap(&triangles[i].vertices[1], sizeof(nzUInt16));
|
||||
NzByteSwap(&texCoords[i].texCoords[1], sizeof(nzUInt16));
|
||||
|
||||
NzByteSwap(&triangles[i].vertices[2], sizeof(nzUInt16));
|
||||
NzByteSwap(&texCoords[i].texCoords[2], sizeof(nzUInt16));
|
||||
}
|
||||
#endif
|
||||
|
||||
stream.SetCursorPos(header.offset_frames + header.framesize*startFrame);
|
||||
|
||||
md2_frame frame;
|
||||
frame.vertices.resize(header.num_vertices);
|
||||
|
||||
// Pour que le modèle soit correctement aligné, on génère une matrice de rotation que nous appliquerons à chacune des vertices
|
||||
NzMatrix4f rotationMatrix = NzMatrix4f::Rotate(NzEulerAnglesf(-90.f, 0.f, -90.f));
|
||||
//NzMatrix4f rotationMatrix;
|
||||
//rotationMatrix.SetIdentity();
|
||||
|
||||
unsigned int stride = s_declaration.GetStride(nzElementStream_VertexData);
|
||||
|
||||
m_frames = new Frame[m_frameCount];
|
||||
for (unsigned int i = 0; i < m_frameCount; ++i)
|
||||
{
|
||||
stream.Read(&frame.scale, sizeof(NzVector3f));
|
||||
stream.Read(&frame.translate, sizeof(NzVector3f));
|
||||
stream.Read(&frame.name, 16*sizeof(char));
|
||||
stream.Read(&frame.vertices[0], header.num_vertices*sizeof(md2_vertex));
|
||||
|
||||
#if NAZARA_BIG_ENDIAN
|
||||
NzByteSwap(&frame.scale.x, sizeof(float));
|
||||
NzByteSwap(&frame.scale.y, sizeof(float));
|
||||
NzByteSwap(&frame.scale.z, sizeof(float));
|
||||
|
||||
NzByteSwap(&frame.translate.x, sizeof(float));
|
||||
NzByteSwap(&frame.translate.y, sizeof(float));
|
||||
NzByteSwap(&frame.translate.z, sizeof(float));
|
||||
#endif
|
||||
|
||||
m_frames[i].normal = new nzUInt8[m_vertexCount]; // Nous stockons l'indice de la normale plutôt que la normale (gain d'espace)
|
||||
m_frames[i].vertices = new NzVector3f[m_vertexCount];
|
||||
for (unsigned int t = 0; t < header.num_tris; ++t)
|
||||
{
|
||||
for (unsigned int v = 0; v < 3; ++v)
|
||||
{
|
||||
const md2_vertex& vert = frame.vertices[triangles[t].vertices[v]];
|
||||
|
||||
NzVector3f vertex = rotationMatrix * NzVector3f(vert.x * frame.scale.x + frame.translate.x, vert.y * frame.scale.y + frame.translate.y, vert.z * frame.scale.z + frame.translate.z);
|
||||
|
||||
m_frames[i].normal[t*3+v] = vert.n;
|
||||
m_frames[i].vertices[t*3+v] = vertex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nzBufferStorage storage = (NzBuffer::IsSupported(nzBufferStorage_Hardware) && !parameters.forceSoftware) ? nzBufferStorage_Hardware : nzBufferStorage_Software;
|
||||
|
||||
m_indexBuffer = nullptr; // Pas d'indexbuffer pour l'instant
|
||||
m_vertexBuffer = new NzVertexBuffer(m_vertexCount, (3+3+2)*sizeof(float), storage, nzBufferUsage_Dynamic);
|
||||
|
||||
nzUInt8* ptr = reinterpret_cast<nzUInt8*>(m_vertexBuffer->Map(nzBufferAccess_WriteOnly));
|
||||
if (!ptr)
|
||||
{
|
||||
NazaraError("Failed to map vertex buffer");
|
||||
Destroy();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// On avance jusqu'aux premières coordonnées de texture
|
||||
ptr += s_declaration.GetElement(nzElementStream_VertexData, nzElementUsage_TexCoord)->offset;
|
||||
for (unsigned int t = 0; t < header.num_tris; ++t)
|
||||
{
|
||||
for (unsigned int v = 0; v < 3; ++v)
|
||||
{
|
||||
const md2_texCoord& texC = texCoords[triangles[t].texCoords[v]];
|
||||
|
||||
NzVector2f* coords = reinterpret_cast<NzVector2f*>(ptr);
|
||||
coords->x = texC.u / static_cast<float>(header.skinwidth);
|
||||
coords->y = 1.f - texC.v / static_cast<float>(header.skinheight);
|
||||
|
||||
ptr += stride;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_vertexBuffer->Unmap())
|
||||
{
|
||||
NazaraError("Failed to unmap buffer");
|
||||
Destroy();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
m_vertexBuffer->AddResourceReference();
|
||||
m_vertexBuffer->SetPersistent(false);
|
||||
|
||||
AnimateImpl(0, 0, 0.f);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void NzMD2Mesh::Destroy()
|
||||
{
|
||||
if (m_frames)
|
||||
{
|
||||
for (unsigned int i = 0; i < m_frameCount; ++i)
|
||||
{
|
||||
delete[] m_frames[i].normal;
|
||||
delete[] m_frames[i].vertices;
|
||||
}
|
||||
|
||||
delete[] m_frames;
|
||||
m_frames = nullptr;
|
||||
}
|
||||
|
||||
if (m_indexBuffer)
|
||||
{
|
||||
m_indexBuffer->RemoveResourceReference();
|
||||
m_indexBuffer = nullptr;
|
||||
}
|
||||
|
||||
if (m_vertexBuffer)
|
||||
{
|
||||
m_vertexBuffer->RemoveResourceReference();
|
||||
m_vertexBuffer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
nzAnimationType NzMD2Mesh::GetAnimationType() const
|
||||
{
|
||||
if (m_frameCount > 1)
|
||||
return nzAnimationType_Keyframe;
|
||||
else
|
||||
return nzAnimationType_Static;
|
||||
}
|
||||
|
||||
unsigned int NzMD2Mesh::GetFrameCount() const
|
||||
{
|
||||
return m_frameCount;
|
||||
}
|
||||
|
||||
const NzIndexBuffer* NzMD2Mesh::GetIndexBuffer() const
|
||||
{
|
||||
return nullptr;
|
||||
//return m_indexBuffer;
|
||||
}
|
||||
|
||||
nzPrimitiveType NzMD2Mesh::GetPrimitiveType() const
|
||||
{
|
||||
return nzPrimitiveType_TriangleList;
|
||||
}
|
||||
|
||||
const NzVertexBuffer* NzMD2Mesh::GetVertexBuffer() const
|
||||
{
|
||||
return m_vertexBuffer;
|
||||
}
|
||||
|
||||
const NzVertexDeclaration* NzMD2Mesh::GetVertexDeclaration() const
|
||||
{
|
||||
return &s_declaration;
|
||||
}
|
||||
|
||||
void NzMD2Mesh::Initialize()
|
||||
{
|
||||
NzVertexElement elements[3];
|
||||
elements[0].offset = 0;
|
||||
elements[0].type = nzElementType_Float3;
|
||||
elements[0].usage = nzElementUsage_Position;
|
||||
|
||||
elements[1].offset = 3*sizeof(float);
|
||||
elements[1].type = nzElementType_Float3;
|
||||
elements[1].usage = nzElementUsage_Normal;
|
||||
|
||||
elements[2].offset = 3*sizeof(float) + 3*sizeof(float);
|
||||
elements[2].type = nzElementType_Float2;
|
||||
elements[2].usage = nzElementUsage_TexCoord;
|
||||
|
||||
s_declaration.Create(elements, 3);
|
||||
}
|
||||
|
||||
void NzMD2Mesh::Uninitialize()
|
||||
{
|
||||
s_declaration.Destroy();
|
||||
}
|
||||
|
||||
void NzMD2Mesh::AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation)
|
||||
{
|
||||
nzUInt8* ptr = reinterpret_cast<nzUInt8*>(m_vertexBuffer->Map(nzBufferAccess_WriteOnly));
|
||||
if (!ptr)
|
||||
{
|
||||
NazaraError("Failed to map vertex buffer");
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int stride = s_declaration.GetStride(nzElementStream_VertexData);
|
||||
unsigned int positionOffset = s_declaration.GetElement(nzElementStream_VertexData, nzElementUsage_Position)->offset;
|
||||
unsigned int normalOffset = s_declaration.GetElement(nzElementStream_VertexData, nzElementUsage_Normal)->offset;
|
||||
|
||||
Frame* fA = &m_frames[frameA];
|
||||
Frame* fB = &m_frames[frameB];
|
||||
for (unsigned int i = 0; i < m_vertexCount; ++i)
|
||||
{
|
||||
NzVector3f* position = reinterpret_cast<NzVector3f*>(ptr + positionOffset);
|
||||
NzVector3f* normal = reinterpret_cast<NzVector3f*>(ptr + normalOffset);
|
||||
|
||||
*position = fA->vertices[i] + interpolation * (fB->vertices[i] - fA->vertices[i]);
|
||||
*normal = md2Normals[fA->normal[i]] + interpolation * (md2Normals[fB->normal[i]] - md2Normals[fA->normal[i]]);
|
||||
|
||||
ptr += stride;
|
||||
}
|
||||
|
||||
if (!m_vertexBuffer->Unmap())
|
||||
NazaraWarning("Failed to unmap vertex buffer, expect mesh corruption");
|
||||
}
|
||||
|
||||
NzVertexDeclaration NzMD2Mesh::s_declaration;
|
||||
64
src/Nazara/Utility/Loaders/MD2/Mesh.hpp
Normal file
64
src/Nazara/Utility/Loaders/MD2/Mesh.hpp
Normal file
@@ -0,0 +1,64 @@
|
||||
// Copyright (C) 2012 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_LOADERS_MD2_MESH_HPP
|
||||
#define NAZARA_LOADERS_MD2_MESH_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Utility/KeyframeMesh.hpp>
|
||||
#include <Nazara/Utility/VertexDeclaration.hpp>
|
||||
#include <Nazara/Utility/Loaders/MD2/Constants.hpp>
|
||||
|
||||
class NzIndexBuffer;
|
||||
class NzInputStream;
|
||||
class NzVertexBuffer;
|
||||
struct NzMeshParams;
|
||||
|
||||
class NAZARA_API NzMD2Mesh : public NzKeyframeMesh
|
||||
{
|
||||
public:
|
||||
NzMD2Mesh(const NzMesh* parent);
|
||||
~NzMD2Mesh();
|
||||
|
||||
bool Create(const md2_header& header, NzInputStream& stream, const NzMeshParams& parameters);
|
||||
void Destroy();
|
||||
|
||||
nzAnimationType GetAnimationType() const;
|
||||
unsigned int GetFrameCount() const;
|
||||
const NzIndexBuffer* GetIndexBuffer() const;
|
||||
nzPrimitiveType GetPrimitiveType() const;
|
||||
const NzVertexBuffer* GetVertexBuffer() const;
|
||||
const NzVertexDeclaration* GetVertexDeclaration() const;
|
||||
|
||||
bool IsAnimated() const;
|
||||
|
||||
static void Initialize();
|
||||
static void Uninitialize();
|
||||
|
||||
private:
|
||||
void AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation);
|
||||
|
||||
struct Frame
|
||||
{
|
||||
//AxisAlignedBox aabb;
|
||||
nzUInt8* normal;
|
||||
NzVector3f* tangents;
|
||||
NzVector3f* vertices;
|
||||
char name[16];
|
||||
};
|
||||
|
||||
//AxisAlignedBox m_aabb;
|
||||
Frame* m_frames;
|
||||
NzIndexBuffer* m_indexBuffer;
|
||||
NzVertexBuffer* m_vertexBuffer;
|
||||
unsigned int m_frameCount;
|
||||
unsigned int m_vertexCount;
|
||||
|
||||
static NzVertexDeclaration s_declaration;
|
||||
};
|
||||
|
||||
#endif // NAZARA_LOADERS_MD2_MESH_HPP
|
||||
Reference in New Issue
Block a user