Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported Color::(FromTo)HSV now takes hue and saturation in degrees Fixed Context::EnsureContext Fixed COW thread-safety (String, Image, Matrix4) Fixed Quatenion<T>::operator*(const Vector3<T>&) Fixed ResourceLoader Fixed String::Resize with a size of 0 Fixed Texture mipmapping crash Fixed per-class thread-safety IndexBuffer and VertexBuffer are now resources It is now possible to use more than 8 texcoords per shader Moved all enumerations into separate files (Core/Enums.hpp, Utility/Enums.hpp, ..) Removed NzContextParameters::defaultWindow VertexDeclaration has been rewritten (New interface/COW)
This commit is contained in:
141
src/Nazara/Utility/StaticMesh.cpp
Normal file
141
src/Nazara/Utility/StaticMesh.cpp
Normal file
@@ -0,0 +1,141 @@
|
||||
// Copyright (C) 2012 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/StaticMesh.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <stdexcept>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
NzStaticMesh::NzStaticMesh(const NzMesh* parent) :
|
||||
NzSubMesh(parent)
|
||||
{
|
||||
}
|
||||
|
||||
NzStaticMesh::NzStaticMesh(const NzMesh* parent, const NzVertexBuffer* vertexBuffer, const NzVertexDeclaration* vertexDeclaration, const NzIndexBuffer* indexBuffer) :
|
||||
NzSubMesh(parent)
|
||||
{
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (!Create(vertexBuffer, vertexDeclaration, indexBuffer))
|
||||
{
|
||||
NazaraError("Failed to create mesh");
|
||||
throw std::runtime_error("Constructor failed");
|
||||
}
|
||||
#else
|
||||
Create(vertexBuffer, vertexDeclaration, indexBuffer);
|
||||
#endif
|
||||
}
|
||||
|
||||
NzStaticMesh::~NzStaticMesh()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
bool NzStaticMesh::Create(const NzVertexBuffer* vertexBuffer, const NzVertexDeclaration* vertexDeclaration, const NzIndexBuffer* indexBuffer)
|
||||
{
|
||||
Destroy();
|
||||
|
||||
#if NAZARA_UTILITY_SAFE
|
||||
if (!vertexBuffer)
|
||||
{
|
||||
NazaraError("Vertex buffer is null");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!vertexDeclaration)
|
||||
{
|
||||
NazaraError("Vertex declaration is null");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (indexBuffer)
|
||||
{
|
||||
m_indexBuffer = indexBuffer;
|
||||
m_indexBuffer->AddResourceReference();
|
||||
}
|
||||
|
||||
m_vertexBuffer = vertexBuffer;
|
||||
m_vertexBuffer->AddResourceReference();
|
||||
|
||||
m_vertexDeclaration = vertexDeclaration;
|
||||
m_vertexDeclaration->AddResourceReference();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void NzStaticMesh::Destroy()
|
||||
{
|
||||
if (m_indexBuffer)
|
||||
{
|
||||
m_indexBuffer->RemoveResourceReference();
|
||||
m_indexBuffer = nullptr;
|
||||
}
|
||||
|
||||
if (m_vertexBuffer)
|
||||
{
|
||||
m_vertexBuffer->RemoveResourceReference();
|
||||
m_vertexBuffer = nullptr;
|
||||
}
|
||||
|
||||
if (m_vertexDeclaration)
|
||||
{
|
||||
m_vertexDeclaration->RemoveResourceReference();
|
||||
m_vertexDeclaration = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
nzAnimationType NzStaticMesh::GetAnimationType() const
|
||||
{
|
||||
return nzAnimationType_Static;
|
||||
}
|
||||
|
||||
unsigned int NzStaticMesh::GetFrameCount() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
const NzIndexBuffer* NzStaticMesh::GetIndexBuffer() const
|
||||
{
|
||||
return m_indexBuffer;
|
||||
}
|
||||
|
||||
nzPrimitiveType NzStaticMesh::GetPrimitiveType() const
|
||||
{
|
||||
return m_primitiveType;
|
||||
}
|
||||
|
||||
const NzVertexBuffer* NzStaticMesh::GetVertexBuffer() const
|
||||
{
|
||||
return m_vertexBuffer;
|
||||
}
|
||||
|
||||
const NzVertexDeclaration* NzStaticMesh::GetVertexDeclaration() const
|
||||
{
|
||||
return m_vertexDeclaration;
|
||||
}
|
||||
|
||||
bool NzStaticMesh::IsAnimated() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NzStaticMesh::IsValid() const
|
||||
{
|
||||
return m_vertexBuffer != nullptr && m_vertexDeclaration != nullptr;
|
||||
}
|
||||
|
||||
void NzStaticMesh::SetPrimitiveType(nzPrimitiveType primitiveType)
|
||||
{
|
||||
m_primitiveType = primitiveType;
|
||||
}
|
||||
|
||||
void NzStaticMesh::AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation)
|
||||
{
|
||||
NazaraUnused(frameA);
|
||||
NazaraUnused(frameB);
|
||||
NazaraUnused(interpolation);
|
||||
|
||||
// Le safe mode est censé nous protéger de cet appel
|
||||
NazaraError("Static mesh have no animation, please enable safe mode");
|
||||
}
|
||||
Reference in New Issue
Block a user