Added Meshes and Animations (And many more)

Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
This commit is contained in:
Lynix
2012-07-13 15:22:14 +02:00
parent 5f95f0b677
commit 06eda4eba9
75 changed files with 3385 additions and 861 deletions

View File

@@ -6,6 +6,7 @@
#include <Nazara/Core/Error.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Loaders/MD2.hpp>
#include <Nazara/Utility/Loaders/PCX.hpp>
#include <Nazara/Utility/Loaders/STB.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
@@ -53,9 +54,14 @@ bool NzUtility::Initialize()
}
/// Loaders spécialisés
// Mesh
NzLoaders_MD2_Register(); // Loader de fichiers .MD2 (v8)
// Image
NzLoaders_PCX_Register(); // Loader de fichiers .PCX (1, 4, 8, 24)
/// Loaders génériques (En dernier pour donner la priorité aux loaders spécialisés)
// Image
NzLoaders_STB_Register(); // Loader générique (STB)
s_initialized = true;
@@ -73,8 +79,9 @@ void NzUtility::Uninitialize()
}
#endif
NzLoaders_STB_Unregister();
NzLoaders_MD2_Unregister();
NzLoaders_PCX_Unregister();
NzLoaders_STB_Unregister();
NzWindow::Uninitialize();
NzPixelFormat::Uninitialize();