Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported Color::(FromTo)HSV now takes hue and saturation in degrees Fixed Context::EnsureContext Fixed COW thread-safety (String, Image, Matrix4) Fixed Quatenion<T>::operator*(const Vector3<T>&) Fixed ResourceLoader Fixed String::Resize with a size of 0 Fixed Texture mipmapping crash Fixed per-class thread-safety IndexBuffer and VertexBuffer are now resources It is now possible to use more than 8 texcoords per shader Moved all enumerations into separate files (Core/Enums.hpp, Utility/Enums.hpp, ..) Removed NzContextParameters::defaultWindow VertexDeclaration has been rewritten (New interface/COW)
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@@ -6,6 +6,7 @@
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Utility/Buffer.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Loaders/MD2.hpp>
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#include <Nazara/Utility/Loaders/PCX.hpp>
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#include <Nazara/Utility/Loaders/STB.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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@@ -53,9 +54,14 @@ bool NzUtility::Initialize()
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}
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/// Loaders spécialisés
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// Mesh
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NzLoaders_MD2_Register(); // Loader de fichiers .MD2 (v8)
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// Image
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NzLoaders_PCX_Register(); // Loader de fichiers .PCX (1, 4, 8, 24)
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/// Loaders génériques (En dernier pour donner la priorité aux loaders spécialisés)
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// Image
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NzLoaders_STB_Register(); // Loader générique (STB)
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s_initialized = true;
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@@ -73,8 +79,9 @@ void NzUtility::Uninitialize()
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}
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#endif
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NzLoaders_STB_Unregister();
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NzLoaders_MD2_Unregister();
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NzLoaders_PCX_Unregister();
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NzLoaders_STB_Unregister();
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NzWindow::Uninitialize();
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NzPixelFormat::Uninitialize();
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