From 06f45db91ca99b05bf5ea41bea68984959047584 Mon Sep 17 00:00:00 2001 From: SirLynix Date: Fri, 2 Dec 2022 23:00:53 +0100 Subject: [PATCH] Improve demos --- examples/DeferredShading/main.cpp | 1 + examples/Showcase/main.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/examples/DeferredShading/main.cpp b/examples/DeferredShading/main.cpp index b3e96bcb5..862ed227d 100644 --- a/examples/DeferredShading/main.cpp +++ b/examples/DeferredShading/main.cpp @@ -215,6 +215,7 @@ int main() { renderStates.depthClamp = true; renderStates.depthWrite = false; + renderStates.faceCulling = Nz::FaceCulling::None; renderStates.blending = true; renderStates.blend.modeColor = Nz::BlendEquation::Add; renderStates.blend.modeAlpha = Nz::BlendEquation::Add; diff --git a/examples/Showcase/main.cpp b/examples/Showcase/main.cpp index 13f1f0874..ccf85acae 100644 --- a/examples/Showcase/main.cpp +++ b/examples/Showcase/main.cpp @@ -74,6 +74,7 @@ int main() playerRotNode.SetParent(playerNode); auto& cameraNode = registry.emplace(playerCamera); + cameraNode.SetPosition(Nz::Vector3f::Up() * 2.f + Nz::Vector3f::Backward()); //cameraNode.SetParent(playerRotNode); auto& cameraComponent = registry.emplace(playerCamera, window.GetRenderTarget());