Vulkan: Add Framebuffer, ImageView, Pipeline, PipelineCache, PipelineLayout, RenderPass and ShaderModule wrappers

Former-commit-id: fc1269a25704d1b19192062277a3593a3e39a239 [formerly 5235f84349ba6edced65db7c60800b9b52ff1a16]
Former-commit-id: 74e6cfc61f87d61e69ca20f2fd6187c2cd48c44a
This commit is contained in:
Lynix
2016-07-04 18:13:51 +02:00
parent 7146ebcfbe
commit 0702511108
14 changed files with 530 additions and 0 deletions

View File

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// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Vulkan/VkPipelineLayout.hpp>
#include <Nazara/Vulkan/Debug.hpp>
namespace Nz
{
namespace Vk
{
inline VkResult PipelineLayout::CreateHelper(const DeviceHandle& device, const VkPipelineLayoutCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkPipelineLayout* handle)
{
return device->vkCreatePipelineLayout(*device, createInfo, allocator, handle);
}
inline void PipelineLayout::DestroyHelper(const DeviceHandle& device, VkPipelineLayout handle, const VkAllocationCallbacks* allocator)
{
return device->vkDestroyPipelineLayout(*device, handle, allocator);
}
}
}
#include <Nazara/Vulkan/DebugOff.hpp>