Vulkan: Add Framebuffer, ImageView, Pipeline, PipelineCache, PipelineLayout, RenderPass and ShaderModule wrappers
Former-commit-id: fc1269a25704d1b19192062277a3593a3e39a239 [formerly 5235f84349ba6edced65db7c60800b9b52ff1a16] Former-commit-id: 74e6cfc61f87d61e69ca20f2fd6187c2cd48c44a
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39
include/Nazara/Vulkan/VkRenderPass.hpp
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39
include/Nazara/Vulkan/VkRenderPass.hpp
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKAN_VKRENDERPASS_HPP
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#define NAZARA_VULKAN_VKRENDERPASS_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Vulkan/VkDeviceObject.hpp>
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namespace Nz
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{
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namespace Vk
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{
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class RenderPass : public DeviceObject<RenderPass, VkRenderPass, VkRenderPassCreateInfo>
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{
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friend DeviceObject;
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public:
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RenderPass() = default;
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RenderPass(const RenderPass&) = delete;
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RenderPass(RenderPass&&) = default;
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~RenderPass() = default;
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RenderPass& operator=(const RenderPass&) = delete;
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RenderPass& operator=(RenderPass&&) = delete;
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private:
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static inline VkResult CreateHelper(const DeviceHandle& device, const VkRenderPassCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkRenderPass* handle);
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static inline void DestroyHelper(const DeviceHandle& device, VkRenderPass handle, const VkAllocationCallbacks* allocator);
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};
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}
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}
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#include <Nazara/Vulkan/VkRenderPass.inl>
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#endif // NAZARA_VULKAN_VKRENDERPASS_HPP
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