Vulkan: Add Framebuffer, ImageView, Pipeline, PipelineCache, PipelineLayout, RenderPass and ShaderModule wrappers
Former-commit-id: fc1269a25704d1b19192062277a3593a3e39a239 [formerly 5235f84349ba6edced65db7c60800b9b52ff1a16] Former-commit-id: 74e6cfc61f87d61e69ca20f2fd6187c2cd48c44a
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38
include/Nazara/Vulkan/VkShaderModule.inl
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38
include/Nazara/Vulkan/VkShaderModule.inl
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Vulkan/VkShaderModule.hpp>
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#include <Nazara/Vulkan/Debug.hpp>
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namespace Nz
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{
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namespace Vk
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{
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inline bool ShaderModule::Create(const DeviceHandle& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags, const VkAllocationCallbacks* allocator)
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{
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VkShaderModuleCreateInfo createInfo =
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{
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VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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nullptr,
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flags,
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size,
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code
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};
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return Create(device, createInfo, allocator);
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}
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inline VkResult ShaderModule::CreateHelper(const DeviceHandle& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle)
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{
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return device->vkCreateShaderModule(*device, createInfo, allocator, handle);
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}
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inline void ShaderModule::DestroyHelper(const DeviceHandle& device, VkShaderModule handle, const VkAllocationCallbacks* allocator)
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{
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return device->vkDestroyShaderModule(*device, handle, allocator);
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}
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}
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}
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#include <Nazara/Vulkan/DebugOff.hpp>
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