Renamed depth test to depth buffer
Because disabling depth test also disable depth write Former-commit-id: 0e0b3353c309fb1d702d030accc4349f1f0c6d96
This commit is contained in:
@@ -30,15 +30,16 @@ class NAZARA_API NzDebugDrawer
|
||||
//static void DrawNormals(const NzSubMesh* subMesh);
|
||||
//static void DrawTangents(const NzSubMesh* subMesh);
|
||||
|
||||
static bool Initialize();
|
||||
static void EnableDepthBuffer(bool depthBuffer);
|
||||
|
||||
static bool GetDepthTest();
|
||||
static float GetLineWidth();
|
||||
static float GetPointSize();
|
||||
static NzColor GetPrimaryColor();
|
||||
static NzColor GetSecondaryColor();
|
||||
|
||||
static void SetDepthTest(bool shouldTest);
|
||||
static bool Initialize();
|
||||
static bool IsDepthBufferEnabled();
|
||||
|
||||
static void SetLineWidth(float width);
|
||||
static void SetPointSize(float size);
|
||||
static void SetPrimaryColor(const NzColor& color);
|
||||
|
||||
Reference in New Issue
Block a user