Graphics/FrameGraph: Handle invalidation and flush barriers

This commit is contained in:
Jérôme Leclercq
2021-12-16 18:29:40 +01:00
parent 38b143ce8f
commit 07199301df
4 changed files with 59 additions and 65 deletions

View File

@@ -50,7 +50,7 @@ namespace Nz
BakedFrameGraph(std::vector<PassData> passes, std::vector<TextureData> textures, AttachmentIdToTextureId attachmentIdToTextureMapping, PassIdToPhysicalPassIndex passIdToPhysicalPassMapping);
struct TextureTransition
struct TextureBarrier
{
std::size_t textureId;
MemoryAccessFlags dstAccessMask;
@@ -75,7 +75,7 @@ namespace Nz
std::vector<std::size_t> outputTextureIndices;
std::vector<CommandBufferBuilder::ClearValues> outputClearValues;
std::vector<SubpassData> subpasses;
std::vector<TextureTransition> transitions;
std::vector<TextureBarrier> invalidationBarriers;
FramePass::ExecutionCallback executionCallback;
Recti renderRect;
bool forceCommandBufferRegeneration = true;